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Messages - Buck

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XPiratez / Re: A thread for little questions
« on: December 24, 2024, 01:32:48 pm »
You probably don't have enough Brainers. Fill out your Research capacity as fast as possible and resarch also cheap stuff like Melons and often interrogate easy targets like Altar Boys. Don't underestimate how much Infamy (and Infamy bonus) Research gives.
By "interrogate", you mean research with a brainer, right? Or are interrogations a separate game mechanic?

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XPiratez / Re: A thread for little questions
« on: December 24, 2024, 03:40:57 am »
I'm in May and don't have any aircraft capable of shooting things down yet, but I'm hemorrhaging infamy. What's a good way to reliably improve my score in the early game (trying to get to the rank of ROGUE so I can do bounty hunting and contact the Car Thieves)?

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XPiratez / Re: A thread for little questions
« on: December 23, 2024, 08:09:30 pm »
Research these:

Visit Nearby Town
Gun Shopping
Hardware Shopping
Craft Weapons
Inspect Machinery
Explore Tunnels
Call A Meeting
Pirate Style
Our Culture
Weirdness
We Need Craft Weapons!
Contacts: Tiger Transports
V8
Big Bird :D

Which will give you access to this research:

Assembling the Bird

Which when researched will give you an ability to manufacture the Little Bird.

You'll also want to research The Pharmacist before hand so that you can buy the Chemicals both to built the Bird and give it fuel.
Appreciate you! I'll give that a shot the next time I play. :D

4
XPiratez / Re: A thread for little questions
« on: December 23, 2024, 06:36:26 pm »
How do I go about acquiring craft and craft weapons to start shooting down ships and bandit convoys? I'm already in June and am still forced to use the Airbus. I can't seem to get my rank to the appropriate level to unlock the Car Thieves and bounty-hunting techs, either.

5
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 29, 2022, 07:21:24 pm »
Thank you!  ;D

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XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 29, 2022, 06:16:40 pm »
Do castaways-turned-brainers still require the $100k/month upkeep?

7
The X-Com Files / Re: The X-Com Files - 2.3: Rise of The Cultists
« on: March 29, 2022, 09:55:06 am »
I've been taking my time in this mod and haven't killed off any of the cult factions yet. Should I restart since 1999 is right around the corner?

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XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 29, 2022, 09:22:57 am »
I'm really digging this mod!

I'm still pretty early into the campaign, but I have a couple of questions I can't seem to find answers to elsewhere.

1) What should I tech to in order to obtain craft that can shoot down shipping targets? The Air Bus is limited in terms of fuel and doesn't have the ability to equip craft weapons, which means I have to hope they land within my radar's range.

2) What's the point of expeditions? Are they viable if, say, I lose the Air Bus in the early game? Or is losing the Air Bus pretty much game-over?

3) What's a good way of making money in the early game? I have a plantation and all of my runts dedicated to manufacturing X-Grog, but I'm still operating at a net loss each month (I think I'm in March or April now and am still down to the initial three Brainers I started my campaign with).

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The X-Com Files / How to arm craft?
« on: March 25, 2022, 04:15:15 pm »
Topic.

How do I arm the HUMVEE, for instance? It queues as "arming" whenever I go into the Equip Craft screen but it doesn't work for some reason.

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