Guys you did not read carefully, of course i tested it all(so I know that I can do it myself one way or another).
As was said earlier, it is possible to sell the airbus on day one. But some other means of getting to missions would have to be in place.
As it stands, the first "transport" available after 4 researches is the Expedition with speed only 75. I am not sure which missions do or do not dissapear even when targeted, but you those disappearing will be unreachable and you are not going catch any hostile shipping.
Next up are Bikes with speed 225 after 6 researches. You could catch something with those.
So if you start without transport, you will be unable to do any missions for at least 10 days and entirely unable to catch up to shipping until you get a faster transport.
Did i miss something? Because as far as I know, when an craft is directed on a mission, it cannot disappear. In my test walkthrough I got 3 missions in the first month fist was brothel than 2 watch towers, dropped more, but I missed them due to team injuries(and keep in mind that it just took me a while to investigate the expedition) so it was not so difficult.
@alex-g ..well, as i understand it, (if i get it right), you want slowier tech. progession, humbl´ier, modest advance in techs research, and overall progress..
yap, similar as like in Doom (or any action-shooting, tactical /strategic game..) the player would, SHOULD be start-ing at first, in first few missions, only with - just & only with 1small knife..
Yes you got the idea and you can try it, by most part it's only affects the first month, and maybe a couple of weeks of the second
then everything goes as before.
In short, your propositions do not make a iota of sense. You want different game, not mine. Also, do I need to say that...
A) you can sell the airbus or save-edit it into Expedition;
B) you can dismantle the prison;
C) you can sell all the weapons;
D) you can dismantle the radar.
Here - you have the game you want now. Nice and easy, man
Like i say before yes, I know, I tried and there is nothing to worry about (there is no disagreement with the intro because start tools and base layout not described and by the way it more consistent you are not a pirate at first, you become them after a "call a meeting" and there’s no some sort of punishing difficulty also). But i get it. It diverges from your vision of an early game, thanks for the answer.
There is a question, I played without prison, but still got the runaway gal after the mission with a brothel, this is a bug?