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Messages - Reuged

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The X-Com Files / Re: [Submod] Facility Expansion Pack [X-Com Files]
« on: March 30, 2024, 12:29:50 am »
ops it looks like i was using two similar mods at same time  :P :P :P :P :P :P :P keep the great work pal

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The X-Com Files / Re: [Submod] Facility Expansion Pack [X-Com Files]
« on: March 28, 2024, 01:34:19 pm »
sorry for delay, here the screenshots

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: March 23, 2024, 10:33:46 pm »
 :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) cool let's try it out

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: March 23, 2024, 10:13:07 pm »
maybe the targeting calculations is mess up when you re-work the targeting system cuz whenever i move the mouse off the limits, the values decrease to zero as intended but it quickly come back to original values

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: March 23, 2024, 09:55:54 pm »
there

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: March 23, 2024, 09:35:36 pm »
you mean on 7.12.1 ???

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: March 23, 2024, 09:28:36 pm »
no, it has to?

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: March 23, 2024, 09:13:00 pm »
100%, i can test on another mod if you want to

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: March 23, 2024, 08:27:08 pm »
apparently it seems has a bug on "powerRangeReduction" hook witch the algorithm doesn't work properly, as you can see the chainsaw has the powerRangeReductionset set to reduce 99 power points after the 3rd tile however the weapon's power still remains, i don't know it is a setup you can tweak on the engine but this happens with any weapon within any mod witch has setup to to trigger the power Reduction

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Help / Custon Pallets.dat
« on: August 07, 2023, 12:35:02 am »
hey guys somebody can help me explain how create a custom Geodata Palletes.dat i've seen a some of major modpack using it and i'd like to learn how to modify

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OXCE Support / [Answered] OXCE installer issue
« on: July 16, 2022, 10:12:47 pm »
it seems this both patches offered on installer are failing to download and all enemies sprites are not showing even the zip version is presenting the same issue can i use these patches https://openxcom.org/downloads-extras/ to fix it?

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Help / Re: Weapons Frames pallete swap [Re-open]
« on: February 14, 2022, 12:08:47 am »
Are you making your mod for X-COM: UFO Defense or X-COM: Terror From The Deep?

i'm doing my as first mod just a wepons reskin and some minor QoL improvements for TFTD something simple just to get used with these shinanigans first

Quote from: The Martian link=topic=10367.msg144098#msg144098 date=1644763084
I haven't used Paint.net before so I'm unsure of how to achieve the clear (No green / pink) background as you would in GIMP.

Perhaps the operation in both programs is similar?

no gimp is far superior than Paint.net in that case i just give a try on the save settings, i just set to save as 8-bit png, with octree saving algorithm but one of many stingy things on Paint.net is, it don't ignore the tranparency and it counts the transparency channel as a active channel (that's why Paint.net mess with the pallets so much and its a Pain to use but its usable in many cases), i use falkoo tools to fix the issue butt when it done the falkoo saves with a black backgroung instead keeping the transparecy so that's why whole pinky situation i don't like use gimp as a pixel editor i ca'nt even do a simpe square figure without making a whole set of thingmagick but i'll study waht you teach me and give a try thanks again for the help

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Help / Re: Weapons Frames pallete swap
« on: February 10, 2022, 12:26:53 am »
@The Martian oh boy look at me   ;D  trying to give a nice look to my wepons and this detail sliped way off my head xD and about the image yeah this https://openxcom.org/forum/index.php?action=dlattach;topic=10367.0;attach=56014;image this was supose to be the gas cannon like this attachment, anyway, i'll study better the material you bring for me thanks for the help

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Help / Weapons Frames pallete swap [SOLVED (for good)]
« on: February 09, 2022, 05:28:36 pm »
someone could help?, i'm struggling to implement new frames on my custom weaponry, the game loads the weapons fine butt the weapon pallet always swap to its negative and they are offen appears cut off and off center, what i'm doing wrong?, the frames always it has to be 32x48?

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so sorry for re-onpening the case butt i found stuck yet again in the same subject, i make it work propelly using Paint.net (yeah the bad drawing program but it was'nt easy task make it work, but i did 8)) butt now i have to stick with pink background instead of transparent background like others mods what searched for reference what i have to do to have trasparent background??? plz help :(

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OXCE Suggestions DONE / Re: [Documentation] Debug mode options
« on: February 09, 2022, 05:13:02 pm »
really I thought the ctrl+4 only was about battlescape recoverables like (zbrite, aquaplastics, live aliens) "on the geko" is a salng it means obtainnig something immediately so if it already been cover i will delete my post

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