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Messages - Scamps

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1
Released Mods / Re: [TOTAL CONVERSION][OXCE] UFO: Alien Takeover
« on: March 18, 2025, 09:01:29 pm »
Hello,
a couple of quick questions. Are scientists limited to 15 per base until the end? It was about 45 in earlier versions, which was not too much. 15 is way too hardcore, I will likely willl abandon this playthrough.

Upgraded soldiers can't use power armor (and some other armors), is it by design?

2
The X-Com Files / Re: Weapons with Hidden / Lesser Known Benefits
« on: February 09, 2025, 02:53:29 pm »
no-shit penalty

0.75 is truly no-s!  ;D
Wanted to add this to my en-US.yml. What STR_ it is?

3
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 31, 2025, 04:13:13 pm »
Why put bayonet on rifle when you can put a rifle on a bayonet?
It alreaty exists, It's called Valkyrie.
Ah, that's from X-Files...

4
Default amount to purchase does not check limits (bug). Hit "Purchase" button, get items.
If you reduce amount to purchase, you can't increase it back (correct).

Stumbled upon this bug playing Orion's Shadow with medkits. But it doesn't seem mod related.

5
Released Mods / Re: [WIP][TOTAL CONVERSION][OXCE] UFO: Alien Takeover
« on: January 09, 2025, 07:54:41 am »
A couple of bugs on 0.6.1.
- An ethereal wielded corpse as a weapon. Pure OXCE (not BAI), updated mod on geoscape save.
- a couple buildinds your soldiers can't get inside. First one is missing stairs back to the first floor (but an enemy spawned there). Second one has stairs, but you cant move from top of the stairs to the tile before the door.

6
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: November 26, 2024, 12:12:56 pm »
For all reticulan researches level B bounties are enough

I also only seen their ships in Central Asia (playing somewhat outdated mod version), so it might depend on your base locations.
(Also only seen smuggler ships in Central/South America)

7
The purpose is not for the research topic to unlock new missions, but to be a pseudo mission select

Did you look into From the Ashes fork? It also solves "No initial funding" issue. Backward compatibility with OXCE not guarantied and under development, but might be worth taking a look.

Sorry for offtopic.

8
Work In Progress / Re: [WIP]X-Mars
« on: October 02, 2024, 01:36:37 pm »
Looks extremely nice! And first couple of missions are not Nord difficulty, which is pleasant  :)

A little crash: you are not supposed to shoot down retaliation UFOs :)
A fatal error has occurred: Alien Deployment STR_PIRATES_AVENGER_RETA not found

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 10, 2024, 10:09:01 am »
Shogg Village, item pile is sometimes outside exit tiles.
(Not that I intend to retreat...)

10
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 07, 2024, 01:36:40 am »
Vampire castle. Dude in an inaccessable area. (unless intended  :'( )

11
The X-Com Files / Re: Agricultural Flamer and Flamer
« on: July 15, 2024, 12:30:40 am »
Low TU aimed flamer sounds unrealistic. Waypoints for auto, maybe?

12
Work In Progress / Re: [WIP] Xeno Operations LEGACY
« on: March 01, 2024, 10:22:22 am »
A bit of random feedback:
1. OpenXcom has crashed: FileRecord::at(ROUTES/SOL_SILO20.RMP): requested file not found.
2. Impassable fence gate, see screenshot.
3. Muton chieftain research can be granted by medic, unlocks endgame. Chieftain should probably grant a free prerequisite tech.

13
Work In Progress / Re: [WIP] Xeno Operations LEGACY
« on: February 14, 2024, 11:53:21 pm »
Hi, blackwolf!
If you are not aware, xops armor has usable shoulder slots, but not outlined by boxes. Is it intentional? Other armors might have similar issues.
Also, Kamchatka is gone, and Pacific ocean in general has several 'stitches', visible if you use higher resolution and rotate the globe. Probably you combined different globes?
Both issues are minor. Thank you for your work!

14
XPiratez / Re: A thread for little questions
« on: February 14, 2024, 04:33:26 pm »
Melee evasion is checked once per burst, not once per bullet. So while you may be unlucky, you are not too unlucky.

15
40k / Re: Terror mission confusion
« on: February 07, 2024, 04:52:52 am »
- Colors on minimap
- Enemies can be cycled through numdered boxes on the right side, unlike friendlies
- Middle click suspect, look for "traitor" or such in their name
- Different sprite colors? Lol, git gud!  :)

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