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« on: November 30, 2023, 04:56:03 pm »
I continued my playthrough, which began on older version of the mod (paused on 99.10 or about that).
What is the expected order to unlock major roadblocks? Mine was strong artifact (from rift) -> psi initiation (from grinding small Legion ships, mediums are above my ability). I have yet to get runes. If wizards are guys that pair with barons, then I only ever saw one a while back. Capturing him proved troublesome, and I just killed him. Don't remember encountering a runemage either.
In recent versions it seems that less ships enemy spawn (less grind, hooray!). Also crew seem more random, I got to see medieval guys a couple times again (without mages though), and somewhat less legion ships.
Now I got my first nest, and it doesn't seem plausble to clear it with terrestrial tech. Will try with my limited stash of wands. But the biggest problem seems to be the high morale hit, there are 4-5 turns before everyone starts panicking. Otherwise I could try grinding. (Yes, there are a couple unresearched amulets, which could possibly help with morale given their names, but still no way to replicate them). What is expected tech level to clear nests?