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Messages - Chromeo

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: March 19, 2024, 11:12:58 pm »
You cannot research Optronic parts because you haven't researched Optronics yet, so working as intended.

As for UFO Navigation and Power Source, you have at some point hidden these topics by right-clicking on them (currently you may have the option disabled so you can't get them back without re-enabling this option). These can be seen from the save as follows:

researchRuleStatus:
STR_UFO_NAVIGATION:  3
STR_UFO_POWER_SOURCE: 3

Unhide them and you're ready to go. I suppose you could also edit the save. The normal value is 1.

Oops, that explains it, not sure how I did that, thank you!

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: March 19, 2024, 08:58:13 pm »
There you go, have the items and should be able to research at both Wolf Base and Squirrel Valley but can't at either. Thank you.

It also seems I can't research 'optronic parts' (only at Wolf Base).

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: March 19, 2024, 02:09:55 am »
Hello, it's me again. I have UFO Power Source and UFO Navigation items but am not able to research them. The prerequisite says it depends on alien power systems (researched) and 'Std. Lab' which I believe is the science lab building (got it), anyone know what's up?

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: March 14, 2024, 08:19:13 pm »
I suppose it is not intended that the item be capturable and you escape from the mission. Though not sure if this is intentional. This is because the successful completion of the mission triggers "syndicate is pissed" sequence, which results in a number of missions and syndicate retaliation. It would be surprising if you could escape this sequence just by capturing the disk and escaping. I've always completed the mission by killing/stunning enemies and/or having the rest surrender. (But note that you don't want to do this mission until you're ready for it; IMHO the bare minimum is Kitsune and therefore fast access to the missions with quick timers that come up afterwards.)

I see, thank you, I guess I will just leave the mission for now as I'm not at that point yet. It would be nice if this mission description could be changed to be more clear though as to me it highly suggests you are supposed to grab the item and flee.

But if you want to risk that psavola was right, use melee weapon or direct fire weapon on the computer. Neither of these damage items on the ground, while an explosion would destroy the data disk.

I did try shooting the computer but I didn't have any weapons that could damage it.

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: March 14, 2024, 03:48:19 pm »
How do you get the data disk out of the computer in Syndicate Data Seizure? I can see an item on the map but on a tile blocked by an object, do I need to blow it up?

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: March 10, 2024, 10:52:15 pm »
No, you only get to see the ammo in the pedia when you've 'researched' buying the guns. Which is gated behind Promo II.

Discard, if you have acquisition for at least one of M-14/FN-FAL/Galil, you should also have 7.62 ammo in the pedia. What version of XCF and OXCE are you on? Better yet, can you share your save?
Never mind, it is showing up now, maybe looking at it in battle mode triggered it, I don't know. Well thanks for helping anyways.

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: March 10, 2024, 08:46:02 pm »
If you can't access it, you haven't researched it (ammo is usually researched indirectly). Did you study some captured M-14s without having access to them through the red tape?

Anyway, you can check out all sorts of stats either in the wiki, or starting a Quick Battle and using the fully unlocked Ufopedia there ('U' brings it up).

I have acquisition unlocked for almost all the standard rifles, I should have 7.62 ammo researched no?

You're right though, I can see it in the New Battle ufopedia.

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The X-Com Files / Re: Ways to reduce the tediousness
« on: March 10, 2024, 07:48:52 pm »
I do really wish this mod and Xpiratez were shorter or at least had a shorter mode option, I understand some people like the 'long war' experience but to me it just feels far too grindy.

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: March 10, 2024, 07:46:32 pm »
Hello, the info page for 7.62 Clip seems to be broken, you can't get to that page on 'stats for nerds' and none of the rifles in that chamber show an ammo type on their ufopedia page. Could you tell me what its damage stat is as I'm trying to decide between M16 and FN FAL?

As an aside thank you for the mod <3

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XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 07, 2018, 07:35:37 pm »
It can be stopped by shooting down waves, if you're lucky. Also, "failure state"? The impact is mostly emotional. The mod is based on diminishing returns principle. If you want to be perfectionist, you need to extert disproportionately higher effort. If it wasn't so, won't people who are not perfectionists, but simply competent, come out as retards/poor players? I don't want it to be so.
I suppose. Still I was only asking a question, there's no need to be rude. I'm just trying to have fun the same as everyone else.

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XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 06, 2018, 11:36:28 am »
Once it's gone, it's gone, that's how it is intended to work. Take the emotional hit like a man.
I reloaded like 7-8 hours and made sure no courier ships landed there, still happened anyway, FML. I just don't like irreversible failure states in videogames. There's enough of that in real life. Oh well.

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XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 05, 2018, 10:24:55 am »
Let's erase this back and look for the developer's answer.
Aight, no worries, thanks man.

Great mod to the devs by the way, some real killer work. Having a lot of fun so far.

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XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 05, 2018, 10:11:31 am »
Haven't seen this possibility enabled within X-Piratez. But OXCE has this option enabled for the modders.
So the hideout and the cutoff aren't related?

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XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 05, 2018, 10:06:51 am »
Hello all, no spoilers please, I just lost a territory to 'zero tolerance policy' and an enemy hideout appeared, I haven't unlocked enemy mission tracking yet so I didn't realise they were taking over, can I win it back by destroying the enemy hideout or have I lost it forever? As a perfectionist it would annoy me too much if that were the case. I know it's sort of silly but nonetheless, I'd have to reload many hours back presumably to avoid it.

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