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XPiratez / Re: Tribute song
« on: November 18, 2024, 06:52:27 pm »
Wow, the music was generated with AI, great!
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Procedural Terrain Generation: Modders can define their own terrain elements and structures, potentially enabling procedural terrain for dynamic mission environments.How?
Making a change here: https://github.com/723Studio/OpenXcom_FTA/blob/fta/src/Engine/Options.cpp#L563
(and maybe here?: https://github.com/723Studio/OpenXcom_FTA/blob/fta/src/Engine/Options.cpp#L903)
should be enough.
Remember to disable loading of OXCE mods (using reporting of engine types).
Suggest this option:
1. Interrogate some alien navigator and get the code from hieroglyphs.
2. During the battle, enter this code into the terminal and receive 10% of the secret map. If do not enter, or enter incorrectly, the data on the terminal is destroyed.
3. When 100% of this map is collected, a secret alien base opens, where find (if win, of course) something special, not found anywhere else in the game.
Probably extremely difficult to implement...
What should you do in a mission with crop circles? I found some clearing with three puddles, something banged there as we approached, like a smoke grenade. He killed everyone, but the mission never ends, and every few turns there are reinforcements in the form of special forces from the “men in black”.