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Messages - Finnik

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1
Tools / Re: Globe Editor
« on: November 27, 2021, 10:25:19 pm »
Sorry, I disappeared for a while due to IRL problems. First, your tool is great and I am going to prefer it among everything we have so far.
If you don't mind, I will post some suggestions here, that could be some improvement to the product:
1/ floating point data for x y w h corrections of background instead of integer for precise adjustment
2/ option to display grid. Your meridian and equator lines are very useful for background adjustment, but grid would allow even more precise control
3/ indexes for textures in toolbox
4/ option to show indexes of texture on map directly for people who define colors poorly.
5/ option to define texture colors. Some textures are identical in color. For me personally, it is hard to recognize all that green colors and stop putting northern forests or swamps in jungles  :-\
6/ I have exception on using areas tool, probably something is bad with my data https://github.com/723Studio/X-Com-From-the-Ashes/blob/master/Ruleset/geosphere.rul
7/ Custom textures. For instance, I have 15 textures, but I can see only 14 in texture tool.
8/ Not sure, but it seems I can't see point-like missionZones
9/ Right click option does not work for rectangles
10/ Support of making rectangles?

Could be nice if we would share different maps that can be used as background here =) For mine you need to apply correction: X -180, Y -91, W 360, H 182

2
Suggestions / Re: A base defense system
« on: November 14, 2021, 01:39:46 am »
yep, you either destroy UFO or not. That makes weak defense practically useless

3
The X-Com Files / Re: Weapon Suggestion: Gyrojets?
« on: November 12, 2021, 10:10:18 pm »
I think with YS it's possible

4
Tools / Re: MAPVIEW upgrade
« on: November 07, 2021, 03:47:19 pm »
@Finnik - try this one

There should be a new item under Options in PckView's menu: _Bring editor/palette to front_

It is turned off by default. Turning it on allows the SpriteEditor and Palette windows to pop to the front of other app-windows that might be covering those windows, such that focusing the PckView window shall bring both the SpriteEditor and Palette to front, and focusing the SpriteEditor shall bring the Palette to front. But this is a finicky (no pun intended) business in .net ... it behaves differently in win7 and win10, eg.

I haven't found a way, in win10, that allows focus to return properly to the window that initiates the routine. So the _Bring editor/palette to front_ option just turns the routine on/off (ie. bypasses it when OFF).

if you turn the option on and focus does not return properly to the parent window, you'll have to close the child window(s) and turn the option off again.


note that whether the option is on or off, all windows of PckView can be brought to front by minimizing and then restoring PckView per the taskbar ...


Also, the option is saved to PckConfig.yml in the /settings folder


https://github.com/kevL/OpenXCOM.Tools/releases/tag/211103

Works great with default setting you made! Thank you so much!

5
Tools / Re: MAPVIEW upgrade
« on: October 31, 2021, 04:44:08 pm »
Yes, it would be nice too.

I mean that once I opened Palette window, I can't edit sprite in SpriteEditor before I close Palette window. That leads to frustration, when i need to open and close it over and over again in order to draw a sprite.

6
Tools / Re: MAPVIEW upgrade
« on: October 30, 2021, 02:38:09 pm »
Works fine, at +10 it looks ok to me to work with, thank you!

Another possible improvement - not disable SpriteEditor window when Palette is opened. It is essential to have them both under hand in order to draw sprites.

7
Tools / Re: World Editor request
« on: October 29, 2021, 01:16:39 am »
Sure, dude, take your time, enjoy the process

8
Tools / Re: World Editor request
« on: October 26, 2021, 10:05:34 pm »
I've made a globe editor for myself, for basically the same reasons as you.
It does its job but it's not feature complete at all at the moment. It's also quite cumbersome to use. I can polish it up some and release it, if you think it will be useful for you.

It loads globe from a .rul file in the 'new' format. It won't work with anything else.
It can't do cities, borders and countries as I haven't needed those, but it shouldn't be too hard to add that. I can also add a feature to add underlying image to trace if that's what you need.

Of course, editing globe in-game would be quite handy!

Any update? I am very hyped for new world editor =)

9
IDT Modding Hub / Re: Community Extended LOFTEMPS
« on: October 26, 2021, 09:51:59 pm »
I'd like to request extra loftemps icons for 122 and 123, I know it's not visible during the game, but I'd still like to have the shapes. If you already have your own shape for everything this one why should it be a cuckoo egg? I understand that not everyone needs this, but I would still like someone to make such an extension for me. Each width should be 3 pixels. I will show you the shapes in the attached picture. In principle, block 6 would also be good, but the problem is that the shape is lost. Not important for many people, but important for me :) Thank you.

Translated with DeepL Translator

Such shape cant affect LoF, it would act exactly as simple rectangle.


File updated with all requested frames (see attachment). You can post a request here: https://docs.google.com/spreadsheets/d/1jDk-X515q2uxFxWwDMKaghgsEu_V2biNJU9ErKy7nfU/edit?usp=sharing.

ver.4 is up
https://openxcom.org/forum/index.php/topic,1321.msg140737.html#msg140737

Thank you! Handy tool, editing with GUI is wa-a-a-y faster =)

10
Tools / Re: MAPVIEW upgrade
« on: October 26, 2021, 09:29:06 pm »
Can I make a few requests for PckView?

1) Add empty frame. Current version AFAIK can only add frame from file, but id like to draw in directly in your software.

2) Make SpriteEditor window bigger, with greater scaling. On my monitor its too small, that makes it hard to work with.

11
Remember that y-scripts are aware of bonuses, this mean you can add nearly any logic linked to it and affect most of scripted parts.

Can I alter vision (heatVision, psiVision, visibilityAtDark) with YS?

12
Will you port it to OXCE to have all that new features?

13
Tools / Re: World Editor request
« on: October 18, 2021, 12:35:49 pm »
I've made a globe editor for myself, for basically the same reasons as you.
It does its job but it's not feature complete at all at the moment. It's also quite cumbersome to use. I can polish it up some and release it, if you think it will be useful for you.

It loads globe from a .rul file in the 'new' format. It won't work with anything else.
It can't do cities, borders and countries as I haven't needed those, but it shouldn't be too hard to add that. I can also add a feature to add underlying image to trace if that's what you need.

Of course, editing globe in-game would be quite handy!

Wow, that would be awesome! Please, do release it, I want to try it!
I don't need countries, borders or cities, tho I need globe data, region rectangles and mission zones. And underlying image would be extremely handy. Basically, this is it.
And I am sure It's not only me, who will use it. People still work on hybriding the globe, for example.

14
Tools / Re: World Editor request
« on: October 18, 2021, 01:41:13 am »
In attachment there is two cases, second will be bugged as smaller triangle edge could overlap or be separated from big one based on projection.

Because 2 points always lay on one line independent of what projections you use and will be always correct but if you have 3 points it will only overlap with line in specific projections.

Ok, I see. Thank you!

Still, having the option to edit globe and region data directly in game using globe would be awesome and extremely handy tool. Map Editor by ohartenstein23 showed to my, how enjoyable is it to make content directly in the game. Now, map making for me is very same as actually playing the game.

@Yankes, how do you think, how hard is it to make globe and region editor? Or at least only region editing, as making new mission zones for yet another mission is a daily modding pain.

15
Well, there is a hardcore OXC Russian-speaking streamer, Evil_bl (https://www.twitch.tv/evil_bl) that plays many mods SH/IM, and do it very well. I usually use his opinion for balance purposes, as he is able to find any abuse, that is presented in the game, or even a little unbalanced thing. So I watch him, look at what he is doing and think if I can nerf this effective tactic  :P

Tho he streams in Russian, he is very welcome for English-speakers and would answer in English. So you can ask himself, he streams very often.

He recently said that is you want to learn playing OXC well, you should finish Hardmod (I think he recommended Veteran, but not sure).

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