Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chuckebaby

Pages: [1] 2 3 ... 28
1
The X-Com Files / Re: Quick question on Bravery
« on: June 29, 2024, 03:58:47 pm »
One thing I used to hate about the old vanilla game, early game some soldier's with low bravery would be going berserk. It did make the game extremely interesting but it was frustrating when you had one in the craft next to 5 other soldier's.

2
Something else which I noticed today, Zombie catacombs mission.. There is a random pickaxe laying on the floor about 20 tiles from the drop off.
This is a great little surprise as sometimes it is much needed when there is one hiding inside the walls.

3
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 29, 2024, 01:25:10 pm »


This has already been fixed, thanks.



My bad.

Thanks

4
I think Zombie dogs would make a great addition to something like the vampire castle. Zombie leaders get zombie pets!

That's a great idea.

Maybe a few different kinds of dogs as well, similar to the zombies which would in effect, make them harder to kill.
Dogs in this game drop fairly easy, a challenging mutt, similar to the gilldog might be a good addition.

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 28, 2024, 07:37:14 pm »
Not sure if it was already mentioned but the Prowler suits backpack inventory screen looks a little strange.
There is no backpack inventory so not even sure why those 3 boxes are there, nothing can be placed into them.

6
ran into an obscurity today on an Alien Terror attack mission. A dog was zombified.
At first I figured it was a new enemy but then I realized, the dog was bit by a chrysalis.
Came to this conclusion when I tried to stun it so I could take it back for research but it died,didn't show up in stats.

But have to admit, it has a minor potential for a plot. Dog zombies. It was all grey with like red eyes I believe.

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 26, 2024, 01:54:06 pm »
Think a bug:

In "Build facilities" > "XCom Virtualized Headquarters".

- This option to build XCom Virtualized Headquarters is still available even after one is already built (there is only one allowed per base).

- It should also be noted when clicking it and trying to build a new one (or over an existing one) the message "Can not build here" pops.

In other words, the XCom Virtualized Headquarters should be white out in the menu, not gold after one has already been built.

8
(I do see Black Lotus Avatar Remains which provides no research topics and is not a component of anything).

Think you need to take her alive for interrogation (Avatar) in order to reach BL HQ. If not then I've lost a lot of soldiers trying to capture her vs. putting a cap in her.

I believe in order to wipe out each cult you need to capture..

Red Dawn- Red Dawn Coordinator
Black Lotus- Black Lotus Avatar
Church Of Dagon- Sorcerer of Dagon
Exalt- Exalt Master

Capturing and interrogating these low lifes will pop research for HQ missions.

If your lucky, she will show up a few times. Cult forward missions, Root of all evil.

9
The X-Com Files / Re: Campaign Report
« on: June 22, 2024, 09:20:45 pm »
The easiest overall, imo, lotus - fragile units.

While I do agree, Black lotus Assassins make up for any weaknesses.

10
That's the thing, I've got alien vocab long ago and I've even interrogated an alien commander, I'm on the stage of Heavy Plasmas and power suits and it's like 2006.

And for the latter I've done into the dark and interrogated reptoid agents but nothing other than those missions.

Don't underestimate Darkstar (ultimate radar craft) or even Kitsune if that's all you have access too. These crafts will find UFO's and bases.
Find a location you see a lot of activity in and patrol that area, clicking the 5 minute button for 2 seconds minimum. Keep changing locations, find bases= find more commanders.

11
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 20, 2024, 09:35:37 pm »
This bug in region zones was reported two weeks ago in this thread. You'll need to use the GIT snapshot or delete a line from regions_XCOMFILES.rul. Maybe you could just replace the file with the one from the snapshot: https://raw.githubusercontent.com/SolariusScorch/XComFiles/1dc9dc8e03ca4d76beccd25870dec74fcd5c7740/Ruleset/regions_XCOMFILES.rul

Still having an issue after replacing github Regions file. .
I think I have to fix my saved game file first because I still keep getting the crash. Any idea ???

Fixed by removing Natasha mission from the save game file.

One thing I've noticed about this game is sometimes you have to figure things out for yourself.
This community has been so helpful but sometimes you need to get your hands dirty and experiment.

12
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 20, 2024, 09:25:02 pm »
That's been fixed in the github version

github.com/SolariusScorch/XComFiles
Thanks. It was regions.XCOMFILES

13
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 20, 2024, 08:00:16 pm »
getting a crash for Natasha population I believe. Anyway to fix this in text file ?

14
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 20, 2024, 12:30:38 am »
I'll check.

Another strange one is after david Vincent mission, MIB scientist and MIB Assault solder become available for research. Even if i add no scientist to them and just add them to research, they are almost instantly completed 9with no assigned scientists). Populating nothing.

This happened to me a few times now. It's always early game (around 1999) when you get your first or second MIB mission. In this case it was a strange life forms mission, i show up and it's a small MIB craft loaded with assassins and scientist, a pilot or two.

Get back to base to research and 2 of them pop for research, a day later nothing returns. just a complete message for research but no info.

In Save game file, you can see "cost" is zero. So nothing can be spent to research.

15
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 17, 2024, 08:15:54 pm »
Definitely not. Maybe you blew it up? (It's really sturdy, but who knows)

Not really sure what's going on. In text file (save game file under ITEMS) I can see "STR_DAGON_STATUE 1".
But it wasn't popping in research. I added it to discovered items by editing save game and it showed in research instantly.

So all good but think this is not the first time this has happened, it was why I mentioned it. Though before I wanna say it happened during Black lotus HQ. I got never got the generator, had to do the mission a second time it and worked that time.

Pages: [1] 2 3 ... 28