9
« on: August 13, 2018, 01:01:31 pm »
But its perfectly logical and make sense in the settings. Its a cruel world.
Losing Uber Gals mean that you lose part of your power. Dogs and peasants are easy to come.
Greetings BTW.
I will drop some feedback as I played some of this surprisingly good mod( I definitely didn't expected good lore or settings from mix of xcom, pirates and boobs).
The peasants stats are really low and when I understand their low melee or firing skills they should start with little more strength(maybe) and more Stamina and throwing skills. They start with shepherd clothes and shepherds used to be famous from their slingshots skills. I mean they are women from hard times living hard lives - it would make more sense to make them little more sturdy. I also would like to see some options to recruit some of the enslaved women(like warmaidens) into more trained and skilled version of peasant.
More early armors of clothes would be great too as for long time( I really play slow) I have only basic clothes for them.
The slave soldiers are fine but it would be nice if some enslaved units give Strong Slave that have better starting stats when converted.
I am currently playing with house rule to only employ starting and event recruited gals and peasants, slave soldiers and dogs(also save and hasty retreat) are my best (even if expendable) friends.
Cheers