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Released Mods / Re: Final mod pack balance fix
« on: July 30, 2018, 11:23:02 pm »
Thanks for reply, i`ve made this mod for personal use, but after few days of almost permanent tuning decided to upload it here.
Why would it take less ammo than the basic cannon? It's not like these bullets take more space or anything. Was it related to power systems somehow?This came from decreased ammo capacity of hand-held weapon - greater speed means more energy and mass of bullet required to not burn in atmosphere too fast. And gauss is practically almost unlimited ammo and elerium free tech while railguns require elerium and couple of spare clips.
And this is why I gave it 2.it`s some sort of check for humanity, i think.
Dogs don't do these things well... Many have tried.
I prefer to keep these branches separated, but it's no heresy.Gauss personal weaponry doesn`t require elerium to produce, railguns does. With single exception of aircraft cannon, by the way most profittable item in all FMP. I think elerium is required to achieve greater speed and energy efficiency.
Eh? Are you running out of alloys, or was it for some other reason?No, alloys are plenty, almost never produced them, but 4 alloys is enough to full body armor!
There was a reason for hovertanks to have slightly poorer accuracy.Okay, I see. Better fire positions for flying units grant better chances already.
But it's always been like this...Hmm, I see skillApplied, twoHanded and flatRate flags only set true in items_FMP ruleset. strengthApplied is not set, so it`s false. Am I wrong in understanding this flag?
Hey, vanilla settings.Dogs and scout tanks in vanilla? They use only single space in craft instead of four, why their storage space is the same as 4-square tanks? They definitely not so big.
Congrats, now it's way OP.It`s damage per turn on unarmored targets is almost identical to stun rod (216 vs 195) while it`s greatly more random. It`s high-tech weapom, how can it be less accurate than stun rod?. I understand that against armored enemy elerium mace is more effective (99 vs 69 on lower-rank ethereals) already and it`s weight is not that much of concern with power suit.
So... Auto or aimed? Looking at the values, I can't see any definite trend.autoRange, not aimed. Limit for effective range of autofire mode. Cannons, specialized on auto-fire, can`t be as inaccurate on mid-distances as light weaponry.