Version 0.9 is released.
0.9:
- New agent type: Alien Hybrid.
- New mission: Asylum Apparitions.
- New units: Bug Eye Ghost, Spectral Entity, Minotaur.
- New weapons: Macro Flamer, Giant Axe.
- New Blood Plasma extractions (Chupacabras, Megascorpions, Giant Beetles, Shadowbats, Werewolves, Werecats).
- Added unarmed attacks to most units.
- Increased Rocket Launcher firepower.
- Explosives now have varied prime TU cost (generally faster).
- Buffed Floater armor.
- Snakemen now regenerate health.
- Zombies are no longer immune to Stun (but still highly resistant).
- Syndicate CEO Psi Attack now ignores half the armor.
- First level madman wears a light vest now.
- Taser can now be used on ski missions.
- Synthsuit has better Strength bonus.
- Scout Drone is faster.
- New options to rob some enemies off their armor.
- Medi-Kit production now requires Blood Plasma.
- Some new Ufopaedia articles.
- Increased Electro-Flare power to 15 (same as vanilla).
- Depowered Sectoid shields (by 33%; regeneration stays the same).
- Janissary is no longer susceptible to E-115 damage.
- Ooze can't bleed now.
- Scout Drone ammo arrives faster.
- Decreased Fighter's firing range.
- Somewhat decreased chances for UFOs to spawn as hunter killers.
- Fixed a hole in the Skymarshall.
- Fixed a conflict of terrains, causing multiple Meridians appearing on Croc Raid missions.
- Fixed a problem with one Slander mission.
- Minor fixes.
oh, that is amazing.
Is The update complete in the first post?
I am really liked this mod, I am very new in this community... is if I update de game to the last update?, is probably lose the advance the I have? true?