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Messages - DSeyka

Pages: [1] 2 3 4
1
OXCE Suggestions DONE / Re: [DONE] Reaction fire thresholds
« on: Today at 06:06:52 am »
Just as a nitpick, description should say "Player-controlled units" instead of "Xcom-controlled units", simply because there are mods out there where you don't even play as Xcom. ;)

3
I guess the problem is that melee attacks are not "targetable" - unit always attacks a predetermined tile in front of it. Allowing attacking "up" would probably require rewriting some of AI code as well.

4
Purely QoL feature I'd like: ability to reorder current research topics in research screen by right clicking, same as we can do with crafts in "Equit craft" screen.
Rationale: sometimes I "start" researching stuff without assigning any scientists because I don't many available (so I don't forget about important stuff), and would like to be able to put them in a specific (e.g. priority-based) order.
Thanks in advance!

5
OXCE Bugs FIXED / Re: New Windows builds are of the wrong version.
« on: August 26, 2024, 12:35:35 am »
Can confirm I've just downloaded Extended-7.13.10-37466af11-2024-08-25-win64.7z and it is indeed version 7.13.10.

6
Can confirm it's fixed now, thanks again!

7
OXCE Bugs FIXED / [FIXED] New Windows builds are of the wrong version.
« on: August 25, 2024, 08:46:27 am »
http://108.61.157.159/versions/win/
Tried downloading Extended-7.13.10-27269a0ef-2024-08-24-win64.7z and Extended-7.12.9-cb01b76e6-2024-06-29-win64.7z; both versions report themselves as 7.13.8 in the main menu and don't seem to have fixes which should be in them.

8
Nice, thank you very much!

9
Nah, I just typed it wrong, I'm doing it right. ;D But yeah, looks like the problem is the build itself.

10
Yes, this pretty much repeats for almost every armor type (I'm playing XCom Files mod):

Code: [Select]
[24-08-2024_18-13-28] [ERROR] Conflicting overloads for operator 'BattleUnit.manaNormalizedBonusStats' for:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Expected:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Error in parsing script 'timeRecoveryBonusStats' for 'STR_SHEEP_ARMOR': invalid operation in line: 'unit.manaNormalizedBonusStats bonus 125000000 0 0 0;' (at 3)
[24-08-2024_18-13-28] [ERROR]     for code in C:/Users/rovla/Documents/OpenXcom/mods/XComFiles-master.zip/XComFiles-master/Ruleset/armors_XCOMFILES.rul
[24-08-2024_18-13-28] [ERROR]
[24-08-2024_18-13-28] [ERROR] Conflicting overloads for operator 'BattleUnit.manaNormalizedBonusStats' for:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Expected:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Error in parsing script 'energyRecoveryBonusStats' for 'STR_SHEEP_ARMOR': invalid operation in line: 'unit.manaNormalizedBonusStats bonus 60000000 0 0 0;' (at 2)
[24-08-2024_18-13-28] [ERROR]     for code in C:/Users/rovla/Documents/OpenXcom/mods/XComFiles-master.zip/XComFiles-master/Ruleset/armors_XCOMFILES.rul
[24-08-2024_18-13-28] [ERROR]
[24-08-2024_18-13-28] [ERROR] Conflicting overloads for operator 'BattleUnit.manaNormalizedBonusStats' for:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Expected:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Error in parsing script 'moraleRecoveryBonusStats' for 'STR_SHEEP_ARMOR': invalid operation in line: 'unit.manaNormalizedBonusStats bonus 14000000 0 0 0;' (at 3)
[24-08-2024_18-13-28] [ERROR]     for code in C:/Users/rovla/Documents/OpenXcom/mods/XComFiles-master.zip/XComFiles-master/Ruleset/armors_XCOMFILES.rul

11
Hmm, it doesn't seem to be fixed in Extended-7.13.9-3cd277807-2024-08-24-win64, loadouts still don't show up after a game load for me.

12
I can literally do nothing past turn 1, and it seems my APs are way lower than supposed to be on turn 1 as well.
Checked on 7.13.8 and 7.13.9 (which still reports itself as 7.13.8 in the main menu for some reason). 7.13.7 seems to be working fine.

13
That was quick, thanks!

14
Using OXC Extended-7.13.7-bec65f78d-2024-08-19-win64

Steps to reproduce:
1. Save your game
2. Put some equipment on any craft
3. Press F5 to save craft loadout, pick any slot and enter any name
4. Load your game
5. Go to craft equipment screen and press F9 to restore craft loadout
6. Note that there are no loadouts saved

15
Thank you! ;D

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