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Messages - DSeyka

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1
OXCE Suggestions NEW / [QoL] Changing display order of research topics
« on: November 05, 2024, 01:07:31 pm »
Purely QoL feature I'd like: ability to reorder current research topics in research screen by right clicking, same as we can do with crafts in "Equit craft" screen.
Rationale: sometimes I "start" researching stuff without assigning any scientists because I don't many available (so I don't forget about important stuff), and would like to be able to put them in a specific (e.g. priority-based) order.
Thanks in advance!

2
OXCE Bugs FIXED / Re: New Windows builds are of the wrong version.
« on: August 26, 2024, 12:35:35 am »
Can confirm I've just downloaded Extended-7.13.10-37466af11-2024-08-25-win64.7z and it is indeed version 7.13.10.

3
Can confirm it's fixed now, thanks again!

4
OXCE Bugs FIXED / [FIXED] New Windows builds are of the wrong version.
« on: August 25, 2024, 08:46:27 am »
http://108.61.157.159/versions/win/
Tried downloading Extended-7.13.10-27269a0ef-2024-08-24-win64.7z and Extended-7.12.9-cb01b76e6-2024-06-29-win64.7z; both versions report themselves as 7.13.8 in the main menu and don't seem to have fixes which should be in them.

5
Nice, thank you very much!

6
Nah, I just typed it wrong, I'm doing it right. ;D But yeah, looks like the problem is the build itself.

7
Yes, this pretty much repeats for almost every armor type (I'm playing XCom Files mod):

Code: [Select]
[24-08-2024_18-13-28] [ERROR] Conflicting overloads for operator 'BattleUnit.manaNormalizedBonusStats' for:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Expected:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Error in parsing script 'timeRecoveryBonusStats' for 'STR_SHEEP_ARMOR': invalid operation in line: 'unit.manaNormalizedBonusStats bonus 125000000 0 0 0;' (at 3)
[24-08-2024_18-13-28] [ERROR]     for code in C:/Users/rovla/Documents/OpenXcom/mods/XComFiles-master.zip/XComFiles-master/Ruleset/armors_XCOMFILES.rul
[24-08-2024_18-13-28] [ERROR]
[24-08-2024_18-13-28] [ERROR] Conflicting overloads for operator 'BattleUnit.manaNormalizedBonusStats' for:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Expected:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Error in parsing script 'energyRecoveryBonusStats' for 'STR_SHEEP_ARMOR': invalid operation in line: 'unit.manaNormalizedBonusStats bonus 60000000 0 0 0;' (at 2)
[24-08-2024_18-13-28] [ERROR]     for code in C:/Users/rovla/Documents/OpenXcom/mods/XComFiles-master.zip/XComFiles-master/Ruleset/armors_XCOMFILES.rul
[24-08-2024_18-13-28] [ERROR]
[24-08-2024_18-13-28] [ERROR] Conflicting overloads for operator 'BattleUnit.manaNormalizedBonusStats' for:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Expected:
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR]   [ptr BattleUnit] [var int] [int] [int] [int] [int]
[24-08-2024_18-13-28] [ERROR] Error in parsing script 'moraleRecoveryBonusStats' for 'STR_SHEEP_ARMOR': invalid operation in line: 'unit.manaNormalizedBonusStats bonus 14000000 0 0 0;' (at 3)
[24-08-2024_18-13-28] [ERROR]     for code in C:/Users/rovla/Documents/OpenXcom/mods/XComFiles-master.zip/XComFiles-master/Ruleset/armors_XCOMFILES.rul

8
Hmm, it doesn't seem to be fixed in Extended-7.13.9-3cd277807-2024-08-24-win64, loadouts still don't show up after a game load for me.

9
I can literally do nothing past turn 1, and it seems my APs are way lower than supposed to be on turn 1 as well.
Checked on 7.13.8 and 7.13.9 (which still reports itself as 7.13.8 in the main menu for some reason). 7.13.7 seems to be working fine.

10
That was quick, thanks!

11
Using OXC Extended-7.13.7-bec65f78d-2024-08-19-win64

Steps to reproduce:
1. Save your game
2. Put some equipment on any craft
3. Press F5 to save craft loadout, pick any slot and enter any name
4. Load your game
5. Go to craft equipment screen and press F9 to restore craft loadout
6. Note that there are no loadouts saved

12
Thank you! ;D

13
[Suggestion] Add moon sprite to load-out screen in night missions

As per title, I suggest that moon sprite (as seen in "Craft is ready to land near mission site" window) would be added to the pre-mission load-out inventory screen. Rationale: sometimes I alt-tab or take a break on that screen and can't remember if it's a night mission when I come back.

Attached is the moon sprite in question. :)

14
Nice find, zRrr! This does indeed seem like the cause of issue. Reported to mod author, feel free to close this thread if this is deemed a content (non-engine) issue.

15
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 30, 2024, 05:59:44 pm »
Seems like environmental effects can sometimes cause the loss of loot, see this thread for details and potential avenues of fixing.

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