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Messages - lx

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1
Open Feedback / Re: saucer repair time
« on: February 24, 2018, 02:44:58 am »
to keep the argument - i only paid for one kind of engineers.

im about to implement a repair procedure, eventually, in the next 1000 years.
when i feel like reading a whole lot of code and texts.
i found my starting point so far.

2
Open Feedback / Re: saucer repair time
« on: February 21, 2018, 11:26:33 am »
it broke my game. i wont call that harmless.
i was expecting to have a ship ready and i was surprised to see that it was STILL completely wrecked.
i had to improvise, and leave an alien fleet roam free.
i sent it to be finished off.
 :o harmless? this is SPARTA! >:(

3
Open Feedback / Re: saucer repair time
« on: February 21, 2018, 06:07:56 am »
im i the only one to see this as a bug or design flaw?
why is everyone trying to imagine a way to swallow it?

4
Open Feedback / Re: saucer repair time
« on: February 19, 2018, 10:44:46 pm »
ill go with the mod option. adding a zero makes it fit better to my workshop capacity.
that will do for now.
as i see ill have to do it for the rest of the crafts too

5
Open Feedback / saucer repair time
« on: February 19, 2018, 04:15:11 am »
I build the Firestorm in 6 days.
Repairing takes 26+ days?!
Something needs to change.

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