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Messages - atroix

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XPiratez / Re: A thread for little questions
« on: May 28, 2017, 11:21:06 am »
If you upload a save, we can tell you if there is any base or not.

I will as soon as i can.internet at home us down. But on a quick glance at the save file i could see any bases.  And judging by the score there are none. I can achive a score of minus 33 with no research done and only 2 missions on landed ufos.

2
XPiratez / Re: A thread for little questions
« on: May 27, 2017, 06:32:32 pm »
A strange thing happens in my game. I can not find any rnrmy bases. Hyperwavr coverage all land mass. Random patrals with pigeon on all land mass na base found. Not even detected a single base suply ot secret base mission.

3
XPiratez / Re: A thread for little questions
« on: May 22, 2017, 08:55:53 am »
You either move via foot or 'fly'
It's not working with a grappling hook and teleportation ain't possible either.
Using any flying armor doesn't allow you to 'drop' multiply tiles in one move either.

The spider-suit like in X-Com2 is something that doesn't belong in this game and requires more work than needed for very limited use.

Nothing fancy like that. Just yhe ability to go up one just like in jagged alliance 2.

4
XPiratez / Re: A thread for little questions
« on: May 21, 2017, 12:08:33 pm »
Is there a possibility to have armors with jump for climbing buildings not flight?

5
XPiratez / Re: A thread for little questions
« on: May 21, 2017, 11:10:10 am »
And that's why I don't bother use voodoo-stuff at all. If you pull the supporter this close into the fray, just let them be melee-specialists and go to town with them.

I agree with you. I see at more as flavor more than reliable tactic. And flavor is good after 80 times of clering the enemy crew with conventional tactics. So as it s

6
The facing of your target is considered into the roll. It does remain a RNG situation anyway.

I know that the formula is like that, but for me the ingame results just look like it doesn't.  Rng just loves me in the rong way i guess.

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XPiratez / Re: A thread for little questions
« on: May 21, 2017, 10:51:43 am »
Voodoo as is in the curent state is just a support role. Its of use one large crew shpis as support with max 1 or 2 gals any more than that is a waste. I find its best use with wands and outfits that boost it. I always wse it breach an cleen after the assault troops are in. I use wands first to try stun or damage ( after making shure no reaction fire) than if thay fail gun down are just slash them .

8
From my experirnce the hammer and chaonsaw are still pretty good. I still get hits 2 out of three 1 out of three and thats. Just right to get the job done. Still like tp see it fine tunned a little more for adjacent units with not in target. And i heva the impression that facing doesn't matter at all. I may be wrong.

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XPiratez / Re: Bugs & Crash Reports
« on: May 15, 2017, 01:32:49 pm »
Found the issue... will be fixed in the next OXCE+ version.

Thanks for your time

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XPiratez / Re: Bugs & Crash Reports
« on: May 13, 2017, 11:08:40 am »
Another crash this time in quick battle. Selected Terrain "Forest Mountain"

Spoiler:
[13-05-2017_09-54-56]   [FATAL]   A fatal error has occurred: Height of map MAPS/JELLYFISH.MAP too big for this mission, block is 5, expected: 0
[13-05-2017_09-56-04]   [FATAL]   OpenXcom has crashed: Height of map MAPS/JELLYFISH.MAP too big for this mission, block is 5, expected: 0

Tried with different vessels the same crash.

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XPiratez / Re: Bugs & Crash Reports
« on: May 11, 2017, 04:53:32 pm »
In the attached save a crash occurs. Its not consistent and only happens when the enemy or the gal shoots and CQ check is made and then some of the times they fire normally. The gal in question is "Wicked Kes"

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