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Messages - YandrosTheMad

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Tools / Re: OpenXCom Modding Tools
« on: November 28, 2023, 04:03:12 pm »
Hi everyone,

As part of a larger automation process to create a mod i've had the need to automate locally the conversion of images to a game ready file.

If anyone is interested by some batch local conversion through a command-line script...

While the underlying tools are currently GIMP and imagemagick it was the only path i've found for a working automatable solution on unix.

This is an early proof of concept and only the generation of a Ufopedia template has been done right now but i intend to expand as needed.

The github that document the process is here: https://github.com/romain-cambonie/openxcom-resources-conversion/tree/main


2
XPiratez / Re: Newbe questions
« on: September 24, 2018, 12:33:12 pm »
Hi everyone,

Coming back to the new version from before when the trophies system was up.

So my questions is fairly easy :

How to get the "Assassination Trophy" and "Alliance Favors" to get to the "Mutant Alliance" research ?

I have the C level badge (and researched it) but the only missions that spawns are D-level one.
It's has also been 5+ months since the the last Saya related mission and I cannot just give money to get tokens to get those as I don't have them in my manufacture list.

(Unless somehow "mutant martial arts" are needed but I did not see a dependency in the Tech tree)

I'm beginning to assault reticulan bases and to (mostly) get fucked up by mercenaries so I kinda need to go up the tech tree. The trusty kustom handcannon / heavy slugthrowers are not enough anymore !

Btw kudos for the work as usual, best game of its kind I've ever played :)

EDIT : Just saw that the mutant martial art leaded to alliances favors my bad...


3
XPiratez / Re: Cannot produce codex in manufacure ?
« on: April 24, 2017, 06:01:05 pm »
Oh okay, noob mistake.

Thanks a lot for the fast reply !

4
XPiratez / Cannot produce codex in manufacure ?
« on: April 24, 2017, 05:44:37 pm »
Hello,

I'm in my first campain (and having a blast !) and completed the tiny drill research but now when i have to produce the codex via manufacture.

BUT I can't seem to add runts to work on the Codex (clicking on the up arrow does nothing)). The other productions work fine. I have the 30 needed runts and should be ok with the 30 workshop space.

Am I doing something wrong or is this a bug ?

I'm attaching the save for testing purpose.

Thanks.

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