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OXCE Support / Re: OXCE + Cheat Engine: soldier values pointers?
« on: June 17, 2021, 11:56:03 am »
Thanks for this tidbit: I thought the Geoscape Soldier data was the same as the Battlescape data, but yeah in hindsight I can see why it's handled like this instead.
I'm still surprised I can't seem to get an static pointer on the currently selected soldier/BattleUnit: I would have guessed this specific part of game UI logic to be static in memory and read data to be simply swapped.
I'm still surprised I can't seem to get an static pointer on the currently selected soldier/BattleUnit: I would have guessed this specific part of game UI logic to be static in memory and read data to be simply swapped.