Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - timmyr0x0r

Pages: [1]
OpenXcom Extended / Re: OXCE + Cheat Engine: soldier values pointers?
« on: June 17, 2021, 11:56:03 am »
Thanks for this tidbit: I thought the Geoscape Soldier data was the same as the Battlescape data, but yeah in hindsight I can see why it's handled like this instead.

I'm still surprised I can't seem to get an static pointer on the currently selected soldier/BattleUnit: I would have guessed this specific part of game UI logic to be static in memory and read data to be simply swapped.

OpenXcom Extended / OXCE + Cheat Engine: soldier values pointers?
« on: June 16, 2021, 09:00:16 pm »
Hi all.
I'm trying to experiment on memory editing OXCE and I'm currently using Cheat Engine.
I easily found out addresses to soldier values in battlescape but it turns out they are not static: I tried to find the pointer to those addresses but no dice, they don't seem to be static either :/

So this is a question to OX/OXCE devs and/or data tinkerers out there: what am I doing wrong? Did I miss something on how OXCE reads values or something?

Pages: [1]