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Messages - Jace11

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Help / Re: Anyone have polygon data for WORLD.DAT from TFTD?
« on: November 15, 2024, 11:55:01 pm »
Hi, I see its been downloaded a few times, I wondered if anyone had used it for anything interesting...

I have tried adding more detail to coastlines etc...  here are south america and african coasts, not even tried europe yet, in TFTD it is a real mess, all out of shape.

All I've done so far is add detail by adding polygons and adjusting existing ones around coastlines. I'd say its more difficult than UFO because you are working with a "negative"... If you want to add an island to the map in UFO, you can just add a 3 sided or 4 sided polygon, but in TFTD water is the terrain, so you need to cut out your island, so you need several polygons to make a simple triangle island. It makes editing far more tedious.  I tried to think of a better way to do it, maybe using UFO data. Even though it is reverse of the TFTD map format, one side of every polygon in UFO could be used to make a coastline maybe in TFTD, but the other edges would need moving from land to sea... just an idea, not tried it yet.

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Help / Re: Anyone have polygon data for WORLD.DAT from TFTD?
« on: October 17, 2024, 12:11:23 pm »
Well I had a go myself at generating polygon data for TFTD from the WORLD.DAT as only OpenXCom rul format data can be used in falko's editor and bohemond's Globe tool.

I'm sure people have done this before, I just couldn't find it anywhere, though it is probably part of hybrid globe mods (but textures are likely changed). Having read the wiki about WORLD.DAT, I got stuck completely cause there was no mention of a "byte flip" being needed, once I'd flipped all the bytes, it was pretty straight forward.

This looks correct in bohemonds globeeditor.exe


It's a useful resource, the coastlines could be a lot more accurate if anyone wants to have a go at modding them, that was my plan anyhow...

Full (733 polygons) parsed data in openXcom format:



3
Help / Anyone have polygon data for WORLD.DAT from TFTD?
« on: October 15, 2024, 11:20:15 am »
hi,

does anyone have the polygon data in a similar .rul format to that used by falko's map editor and openXcom. Found sources for UFO:EU, can't find any for TFTD. Would rather mod that way, than directly to world dat.

4
Troubleshooting / TFTD Missing Marker Name
« on: October 11, 2024, 11:29:10 pm »
A missing string error is visible in the Mission Generator at the Briefing Screen when Alien Colony Part 2 (TFTD) is the selected map as standard/xcom2/aliendeployments.rul is missing markerName: STR_ALIEN_BASE

sorry, I should probably have written this in the troubleshooting sub-forum.


5
Nice, that was quick! I've got the latest nightly and its fine now.  Deleted save, no matter - was only 1 or 2 missions in.

Thanks again.

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Troubleshooting / Crash when saving and loading a TFTD Crashed plane map
« on: February 20, 2017, 03:59:10 pm »
Lost my Ironman save to this :'( as it happens on battlescape in campaign, or new battle.

I can replicate crash (100%) and have reinstalled TFTD folder from steam, and set all mods / options in OpenXcom back to default and it still occurs.

To replicate, start openxcom TFTD, go to new battle, select mission: cruiser, terrain: crashed plane.

Once in battlescape, save and exit mission. Then load the save from menu to trigger a CTD.

OpenXcom has crashed: vector::_M_range_check: __n(which is 13) >= this->size() (which is 9).

log:::

[20-02-2017_13-51-30]   [INFO]   Data folder is:
[20-02-2017_13-51-30]   [INFO]   Data search is:
[20-02-2017_13-51-30]   [INFO]   - C:\Users\nix\Documents\OpenXcom\
[20-02-2017_13-51-30]   [INFO]   - D:\Program Files\OpenXCom
[20-02-2017_13-51-30]   [INFO]   - D:\Program Files\OpenXCom
[20-02-2017_13-51-30]   [INFO]   User folder is: C:\Users\nix\Documents\OpenXcom\
[20-02-2017_13-51-30]   [INFO]   Config folder is: C:\Users\nix\Documents\OpenXcom\
[20-02-2017_13-51-30]   [INFO]   Options loaded successfully.
[20-02-2017_13-51-30]   [INFO]   SDL initialized successfully.
[20-02-2017_13-51-30]   [INFO]   SDL_mixer initialized successfully.
[20-02-2017_13-51-30]   [INFO]   requested file not found: openxcom.png
[20-02-2017_13-51-30]   [INFO]   Attempting to set display to 640x400x8...
[20-02-2017_13-51-31]   [INFO]   Display set to 640x400x8.
[20-02-2017_13-51-31]   [INFO]   Loading data...
[20-02-2017_13-51-31]   [INFO]   Scanning standard mods in 'standard'...
[20-02-2017_13-51-31]   [INFO]   Scanning user mods in 'C:\Users\nix\Documents\OpenXcom\mods'...
[20-02-2017_13-51-31]   [INFO]   Mapping resource files...
[20-02-2017_13-51-31]   [INFO]   Resources files mapped successfully.
[20-02-2017_13-51-51]   [INFO]   Loading fonts... Font.dat
[20-02-2017_13-51-51]   [INFO]   Loading extra resources from ruleset...
[20-02-2017_13-51-51]   [INFO]   Data loaded successfully.
[20-02-2017_13-51-51]   [INFO]   Loading language...
[20-02-2017_13-51-51]   [INFO]   Language loaded successfully.
[20-02-2017_13-51-51]   [INFO]   OpenXcom started successfully!
[20-02-2017_13-51-51]   [INFO]   Playing flx, 320x200, 200 frames
[20-02-2017_13-51-51]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[20-02-2017_13-51-53]   [INFO]   SDL_mixer initialized successfully.
[20-02-2017_13-51-54]   [INFO]   SDL_mixer initialized successfully.
[20-02-2017_13-56-41]   [FATAL]   A fatal error has occurred: vector::_M_range_check: __n (which is 13) >= this->size() (which is 9)
[20-02-2017_13-58-03]   [FATAL]   OpenXcom has crashed: vector::_M_range_check: __n (which is 13) >= this->size() (which is 9)
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

I read somewhere there is a problem with one of the map modules (wing) for this map set, could that be the issue??? Anyway, I guess I'll just have to remember not to save  and play it to completion next time.

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