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XPiratez / Re: [MAIN] XPiratez - 0.99F.3 - 07.03 - 3 Years of Pirating
« on: March 08, 2017, 06:12:16 pm »
I've heard a game development philosophy that you shouldn't have ideal play be boring play. On the mansion, the "ideal" play is to clear it entirely, getting ALL the loot and possible hostages. That will provide the best income, research opportunity, and gal experience. For many, however, a full clear of a mansion is boring. Some may have fun, but I think most find it monotonous.
Of course, Dioxine isn't making a game for everyone. It's a particular niche.
I'd describe the particular niche of gamers that Dioxine is creating for as "HIMSELF." So not only is the mansion timer inline with good game development philosophy, it's clearly more in line with what Dioxine wanted for the mansion mission. A clandestine rush to steal as much as you can and escape.
Of course, Dioxine isn't making a game for everyone. It's a particular niche.
I'd describe the particular niche of gamers that Dioxine is creating for as "HIMSELF." So not only is the mansion timer inline with good game development philosophy, it's clearly more in line with what Dioxine wanted for the mansion mission. A clandestine rush to steal as much as you can and escape.