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Builds & Ports / Re: OSX App 10.9+ Nightly Dev 20180720
« on: July 28, 2018, 03:37:09 pm »
oh you edited the original post with new link :banghead
thank you !
thank you !
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coze ~ $ cat /Users/coze/Library/Application\ Support/OpenXcom/openxcom.log
[11-11-2017_23-36-51] [INFO] Data folder is:
[11-11-2017_23-36-51] [INFO] Data search is:
[11-11-2017_23-36-51] [INFO] - /Users/coze/Library/Application Support/OpenXcom/
[11-11-2017_23-36-51] [INFO] - /Users/Shared/OpenXcom/
[11-11-2017_23-36-51] [INFO] - ./
[11-11-2017_23-36-51] [INFO] User folder is: /Users/coze/Library/Application Support/OpenXcom/
[11-11-2017_23-36-51] [INFO] Config folder is: /Users/coze/Library/Application Support/OpenXcom/
[11-11-2017_23-36-51] [INFO] Options loaded successfully.
[11-11-2017_23-36-51] [INFO] SDL initialized successfully.
[11-11-2017_23-36-51] [INFO] SDL_mixer initialized successfully.
[11-11-2017_23-36-51] [INFO] requested file not found: openxcom.png
[11-11-2017_23-36-51] [INFO] Attempting to set display to 1280x800x32...
[11-11-2017_23-36-52] [INFO] Display set to 1280x800x32.
[11-11-2017_23-36-52] [INFO] Loading data...
[11-11-2017_23-36-52] [INFO] Scanning standard mods in 'standard'...
[11-11-2017_23-36-52] [INFO] Scanning user mods in '/Users/coze/Library/Application Support/OpenXcom/mods'...
[11-11-2017_23-36-52] [INFO] no master already active; activating xcom1
[11-11-2017_23-36-52] [INFO] Mapping resource files...
[11-11-2017_23-36-52] [INFO] Resources files mapped successfully.
[11-11-2017_23-36-56] [INFO] Loading fonts... Font.dat
[11-11-2017_23-36-56] [INFO] Loading extra resources from ruleset...
[11-11-2017_23-37-01] [INFO] Data loaded successfully.
[11-11-2017_23-37-01] [INFO] Loading language...
[11-11-2017_23-37-01] [INFO] Language loaded successfully.
[11-11-2017_23-37-01] [INFO] OpenXcom started successfully!
[11-11-2017_23-37-01] [INFO] Playing flx, 320x200, 890 frames
[11-11-2017_23-37-02] [INFO] SDL_mixer initialized successfully.
[11-11-2017_23-37-02] [INFO] SDL_mixer initialized successfully.
coze ~ $ cat /Users/coze/Library/Application\ Support/OpenXcom/options.cfg
mods:
- active: true
id: xcom1
- active: true
id: Aliens_Pick_Up_Weapons
- active: true
id: Limit_Craft_Item_Capacities
- active: false
id: Aliens_Pick_Up_Weapons_TFTD
- active: false
id: Limit_Craft_Item_Capacities_TFTD
- active: true
id: OpenXCom_Unlimited_Waypoints
- active: true
id: PSX_Static_Cydonia_Map
- active: false
id: StrategyCore_Swap_Small_USOs_TFTD
- active: false
id: TFTD_Damage
- active: true
id: UFOextender_Gun_Melee
- active: false
id: UFOextender_Gun_Melee_TFTD
- active: true
id: UFOextender_Psionic_Line_Of_Fire
- active: false
id: UFOextender_Psionic_Line_Of_Fire_TFTD
- active: true
id: UFOextender_Starting_Avalanches
- active: false
id: XCOM_Damage
- active: false
id: XcomUtil_Always_Daytime
- active: false
id: XcomUtil_Always_Daytime_TFTD
- active: false
id: XcomUtil_Always_Nighttime
- active: false
id: XcomUtil_Always_Nighttime_TFTD
- active: false
id: XcomUtil_Fighter_Transports
- active: true
id: XcomUtil_High_Explosive_Damage
- active: false
id: XcomUtil_High_Explosive_Damage_TFTD
- active: false
id: XcomUtil_Improved_Gauss
- active: true
id: XcomUtil_Improved_Ground_Tanks
- active: true
id: XcomUtil_Improved_Heavy_Laser
- active: false
id: XcomUtil_Infinite_Gauss
- active: true
id: XcomUtil_No_Psionics
- active: false
id: XcomUtil_No_Psionics_TFTD
- active: true
id: XcomUtil_Pistol_Auto_Shot
- active: false
id: XcomUtil_Pistol_Auto_Shot_TFTD
- active: true
id: XcomUtil_Skyranger_Weapon_Slot
- active: true
id: XcomUtil_Starting_Defensive_Base
- active: false
id: XcomUtil_Starting_Defensive_Base_TFTD
- active: true
id: XcomUtil_Starting_Defensive_Improved_Base
- active: false
id: XcomUtil_Starting_Defensive_Improved_Base_TFTD
- active: true
id: XcomUtil_Starting_Improved_Base
- active: false
id: XcomUtil_Starting_Improved_Base_TFTD
- active: true
id: XcomUtil_Statstrings
- active: true
id: final-mod-pack
options:
FPS: 60
FPSInactive: 30
StereoSound: true
aggressiveRetaliation: false
alienBleeding: true
allowBuildingQueue: true
allowPsiStrengthImprovement: true
allowPsionicCapture: false
allowResize: false
anytimePsiTraining: false
asyncBlit: true
audioBitDepth: 16
audioChunkSize: 1024
audioSampleRate: 22050
autosave: true
autosaveFrequency: 5
battleAlienSpeed: 30
battleAutoEnd: true
battleConfirmFireMode: false
battleDragScrollButton: 2
battleDragScrollInvert: false
battleEdgeScroll: 2
battleExplosionHeight: 3
battleFireSpeed: 6
battleHairBleach: true
battleInstantGrenade: true
battleNewPreviewPath: 3
battleNotifyDeath: true
battleScrollSpeed: 8
battleSmoothCamera: false
battleTooltips: true
battleUFOExtenderAccuracy: true
battleXcomSpeed: 30
battlescapeScale: 0
borderless: false
canSellLiveAliens: true
canTransferCraftsWhileAirborne: true
captureMouse: false
changeValueByMouseWheel: 0
checkOpenGLErrors: false
craftLaunchAlways: true
cursorInBlackBandsInBorderlessWindow: false
cursorInBlackBandsInFullscreen: false
cursorInBlackBandsInWindow: true
customInitialBase: true
debug: false
debugUi: false
disableAutoEquip: false
displayHeight: 800
displayWidth: 1280
dogfightSpeed: 30
dragScrollPixelTolerance: 10
dragScrollTimeTolerance: 300
fieldPromotions: true
forceFire: false
fpsCounter: false
fullscreen: true
geoClockSpeed: 80
geoDragScrollButton: 2
geoDragScrollInvert: false
geoScrollSpeed: 20
geoscapeScale: 0
globeAllRadarsOnBaseBuild: true
globeDetail: true
globeFlightPaths: true
globeRadarLines: true
globeSeasons: true
includePrimeStateInSavedLayout: true
keepAspectRatio: true
keyBaseSelect1: 49
keyBaseSelect2: 50
keyBaseSelect3: 51
keyBaseSelect4: 52
keyBaseSelect5: 53
keyBaseSelect6: 54
keyBaseSelect7: 55
keyBaseSelect8: 56
keyBattleAbort: 97
keyBattleCenterEnemy1: 49
keyBattleCenterEnemy10: 48
keyBattleCenterEnemy2: 50
keyBattleCenterEnemy3: 51
keyBattleCenterEnemy4: 52
keyBattleCenterEnemy5: 53
keyBattleCenterEnemy6: 54
keyBattleCenterEnemy7: 55
keyBattleCenterEnemy8: 56
keyBattleCenterEnemy9: 57
keyBattleCenterUnit: 278
keyBattleDeselectUnit: 92
keyBattleDown: 274
keyBattleEndTurn: 8
keyBattleInventory: 105
keyBattleKneel: 107
keyBattleLeft: 276
keyBattleLevelDown: 281
keyBattleLevelUp: 280
keyBattleMap: 109
keyBattleNextUnit: 9
keyBattleOptions: 27
keyBattlePersonalLighting: 108
keyBattlePrevUnit: 304
keyBattleReload: 114
keyBattleReserveAimed: 284
keyBattleReserveAuto: 285
keyBattleReserveKneel: 106
keyBattleReserveNone: 282
keyBattleReserveSnap: 283
keyBattleRight: 275
keyBattleStats: 115
keyBattleUp: 273
keyBattleUseLeftHand: 113
keyBattleUseRightHand: 101
keyBattleVoxelView: 291
keyBattleZeroTUs: 127
keyCancel: 27
keyFps: 288
keyGeoBases: 98
keyGeoDown: 274
keyGeoFunding: 102
keyGeoGraphs: 103
keyGeoIntercept: 105
keyGeoLeft: 276
keyGeoOptions: 27
keyGeoRight: 275
keyGeoSpeed1: 49
keyGeoSpeed2: 50
keyGeoSpeed3: 51
keyGeoSpeed4: 52
keyGeoSpeed5: 53
keyGeoSpeed6: 54
keyGeoToggleDetail: 9
keyGeoToggleRadar: 114
keyGeoUfopedia: 117
keyGeoUp: 273
keyGeoZoomIn: 43
keyGeoZoomOut: 45
keyInvApplyTemplate: 118
keyInvAutoEquip: 122
keyInvClear: 120
keyInvCreateTemplate: 99
keyOk: 13
keyQuickLoad: 290
keyQuickSave: 286
keyScreenshot: 293
keyboardMode: 1
language: en-US
maxFrameSkip: 0
maximizeInfoScreens: false
meetingPoint: true
mousewheelSpeed: 3
musicAlwaysLoop: false
musicVolume: 84
newSeedOnLoad: true
noAlienPanicMessages: true
nonSquarePixelRatio: false
pauseMode: 0
playIntro: true
preferredMusic: 0
preferredSound: 0
preferredVideo: 0
psiStrengthEval: true
retainCorpses: true
rootWindowedMode: false
saveOrder: 3
showFundsOnGeoscape: true
showMoreStatsInInventoryView: true
skipNextTurnScreen: false
sneakyAI: true
soldierDiaries: true
soundVolume: 84
storageLimitsEnforced: true
strafe: true
touchEnabled: false
traceAI: false
uiVolume: 42
useHQXFilter: false
useOpenGL: true
useOpenGLShader: Shaders/scanline-3x.opengl.shader
useOpenGLSmoothing: true
useScaleFilter: false
useXBRZFilter: false
vSyncForOpenGL: true
verboseLogging: false
weaponSelfDestruction: false
windowedModePositionX: 0
windowedModePositionY: 0
Note that there are lots of discrete shortcuts which makes the game more comfortable, for example :
- in base menus : RIGHT-click +/- buttons to set the amount to max/zero (ex : put all scientists/engineer on a project in a single click)
- during battle and inventory : TAB and SHIFT to select next/previous unit
- during battle : mouse wheel to choose a vertical layer.
A lot of the differences/bug fixes/features are laid out in the Wiki: https://www.ufopaedia.org/index.php/Differences_to_X-COM_(OpenXcom)
Are you using 1.0 or the Nightlies? Definitely use the Nightlies. There are a ton of updates/fixes from 1.0.
As far as the difficulty goes, it hasn't be changed from the original game, but you might be aware, there was a bug in the original game which made it so no matter what difficulty you chose, it switched to Beginner after the first mission.