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Messages - coze

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1
Builds & Ports / Re: OSX App 10.9+ Nightly Dev 20180720
« on: July 28, 2018, 03:37:09 pm »
oh you edited the original post with new link :banghead

thank you !

2
Builds & Ports / Re: OSX App 10.9+ Nightly Dev 20180720
« on: July 28, 2018, 01:39:33 pm »
Darklord thank you !

Where can we download it ?  8)

3
Builds & Ports / Re: OSX App 10.9+ Nightly Dev 20171022
« on: November 11, 2017, 04:09:48 pm »
hello guys,

thanks for the build ! but i cant seems to run this. It says it is not signed at all.

Is it possible to ignore signature ?

edit: ok sorry I got this working !
I have another problem now though. Mod weapons seems to be not loading/displaying. Eg I got Flamethrowers & Shotguns etc, but they are invisible.
There seem to be no problems in the logs.

I have this 20171022  nightly and the latest Final Mod pack. Here are the logs and my options :

Code: [Select]
coze ~ $  cat /Users/coze/Library/Application\ Support/OpenXcom/openxcom.log
[11-11-2017_23-36-51] [INFO] Data folder is:
[11-11-2017_23-36-51] [INFO] Data search is:
[11-11-2017_23-36-51] [INFO] - /Users/coze/Library/Application Support/OpenXcom/
[11-11-2017_23-36-51] [INFO] - /Users/Shared/OpenXcom/
[11-11-2017_23-36-51] [INFO] - ./
[11-11-2017_23-36-51] [INFO] User folder is: /Users/coze/Library/Application Support/OpenXcom/
[11-11-2017_23-36-51] [INFO] Config folder is: /Users/coze/Library/Application Support/OpenXcom/
[11-11-2017_23-36-51] [INFO] Options loaded successfully.
[11-11-2017_23-36-51] [INFO] SDL initialized successfully.
[11-11-2017_23-36-51] [INFO] SDL_mixer initialized successfully.
[11-11-2017_23-36-51] [INFO] requested file not found: openxcom.png
[11-11-2017_23-36-51] [INFO] Attempting to set display to 1280x800x32...
[11-11-2017_23-36-52] [INFO] Display set to 1280x800x32.
[11-11-2017_23-36-52] [INFO] Loading data...
[11-11-2017_23-36-52] [INFO] Scanning standard mods in 'standard'...
[11-11-2017_23-36-52] [INFO] Scanning user mods in '/Users/coze/Library/Application Support/OpenXcom/mods'...
[11-11-2017_23-36-52] [INFO] no master already active; activating xcom1
[11-11-2017_23-36-52] [INFO] Mapping resource files...
[11-11-2017_23-36-52] [INFO] Resources files mapped successfully.
[11-11-2017_23-36-56] [INFO] Loading fonts... Font.dat
[11-11-2017_23-36-56] [INFO] Loading extra resources from ruleset...
[11-11-2017_23-37-01] [INFO] Data loaded successfully.
[11-11-2017_23-37-01] [INFO] Loading language...
[11-11-2017_23-37-01] [INFO] Language loaded successfully.
[11-11-2017_23-37-01] [INFO] OpenXcom started successfully!
[11-11-2017_23-37-01] [INFO] Playing flx, 320x200, 890 frames
[11-11-2017_23-37-02] [INFO] SDL_mixer initialized successfully.
[11-11-2017_23-37-02] [INFO] SDL_mixer initialized successfully.

coze ~ $  cat /Users/coze/Library/Application\ Support/OpenXcom/options.cfg
mods:
  - active: true
    id: xcom1
  - active: true
    id: Aliens_Pick_Up_Weapons
  - active: true
    id: Limit_Craft_Item_Capacities
  - active: false
    id: Aliens_Pick_Up_Weapons_TFTD
  - active: false
    id: Limit_Craft_Item_Capacities_TFTD
  - active: true
    id: OpenXCom_Unlimited_Waypoints
  - active: true
    id: PSX_Static_Cydonia_Map
  - active: false
    id: StrategyCore_Swap_Small_USOs_TFTD
  - active: false
    id: TFTD_Damage
  - active: true
    id: UFOextender_Gun_Melee
  - active: false
    id: UFOextender_Gun_Melee_TFTD
  - active: true
    id: UFOextender_Psionic_Line_Of_Fire
  - active: false
    id: UFOextender_Psionic_Line_Of_Fire_TFTD
  - active: true
    id: UFOextender_Starting_Avalanches
  - active: false
    id: XCOM_Damage
  - active: false
    id: XcomUtil_Always_Daytime
  - active: false
    id: XcomUtil_Always_Daytime_TFTD
  - active: false
    id: XcomUtil_Always_Nighttime
  - active: false
    id: XcomUtil_Always_Nighttime_TFTD
  - active: false
    id: XcomUtil_Fighter_Transports
  - active: true
    id: XcomUtil_High_Explosive_Damage
  - active: false
    id: XcomUtil_High_Explosive_Damage_TFTD
  - active: false
    id: XcomUtil_Improved_Gauss
  - active: true
    id: XcomUtil_Improved_Ground_Tanks
  - active: true
    id: XcomUtil_Improved_Heavy_Laser
  - active: false
    id: XcomUtil_Infinite_Gauss
  - active: true
    id: XcomUtil_No_Psionics
  - active: false
    id: XcomUtil_No_Psionics_TFTD
  - active: true
    id: XcomUtil_Pistol_Auto_Shot
  - active: false
    id: XcomUtil_Pistol_Auto_Shot_TFTD
  - active: true
    id: XcomUtil_Skyranger_Weapon_Slot
  - active: true
    id: XcomUtil_Starting_Defensive_Base
  - active: false
    id: XcomUtil_Starting_Defensive_Base_TFTD
  - active: true
    id: XcomUtil_Starting_Defensive_Improved_Base
  - active: false
    id: XcomUtil_Starting_Defensive_Improved_Base_TFTD
  - active: true
    id: XcomUtil_Starting_Improved_Base
  - active: false
    id: XcomUtil_Starting_Improved_Base_TFTD
  - active: true
    id: XcomUtil_Statstrings
  - active: true
    id: final-mod-pack
options:
  FPS: 60
  FPSInactive: 30
  StereoSound: true
  aggressiveRetaliation: false
  alienBleeding: true
  allowBuildingQueue: true
  allowPsiStrengthImprovement: true
  allowPsionicCapture: false
  allowResize: false
  anytimePsiTraining: false
  asyncBlit: true
  audioBitDepth: 16
  audioChunkSize: 1024
  audioSampleRate: 22050
  autosave: true
  autosaveFrequency: 5
  battleAlienSpeed: 30
  battleAutoEnd: true
  battleConfirmFireMode: false
  battleDragScrollButton: 2
  battleDragScrollInvert: false
  battleEdgeScroll: 2
  battleExplosionHeight: 3
  battleFireSpeed: 6
  battleHairBleach: true
  battleInstantGrenade: true
  battleNewPreviewPath: 3
  battleNotifyDeath: true
  battleScrollSpeed: 8
  battleSmoothCamera: false
  battleTooltips: true
  battleUFOExtenderAccuracy: true
  battleXcomSpeed: 30
  battlescapeScale: 0
  borderless: false
  canSellLiveAliens: true
  canTransferCraftsWhileAirborne: true
  captureMouse: false
  changeValueByMouseWheel: 0
  checkOpenGLErrors: false
  craftLaunchAlways: true
  cursorInBlackBandsInBorderlessWindow: false
  cursorInBlackBandsInFullscreen: false
  cursorInBlackBandsInWindow: true
  customInitialBase: true
  debug: false
  debugUi: false
  disableAutoEquip: false
  displayHeight: 800
  displayWidth: 1280
  dogfightSpeed: 30
  dragScrollPixelTolerance: 10
  dragScrollTimeTolerance: 300
  fieldPromotions: true
  forceFire: false
  fpsCounter: false
  fullscreen: true
  geoClockSpeed: 80
  geoDragScrollButton: 2
  geoDragScrollInvert: false
  geoScrollSpeed: 20
  geoscapeScale: 0
  globeAllRadarsOnBaseBuild: true
  globeDetail: true
  globeFlightPaths: true
  globeRadarLines: true
  globeSeasons: true
  includePrimeStateInSavedLayout: true
  keepAspectRatio: true
  keyBaseSelect1: 49
  keyBaseSelect2: 50
  keyBaseSelect3: 51
  keyBaseSelect4: 52
  keyBaseSelect5: 53
  keyBaseSelect6: 54
  keyBaseSelect7: 55
  keyBaseSelect8: 56
  keyBattleAbort: 97
  keyBattleCenterEnemy1: 49
  keyBattleCenterEnemy10: 48
  keyBattleCenterEnemy2: 50
  keyBattleCenterEnemy3: 51
  keyBattleCenterEnemy4: 52
  keyBattleCenterEnemy5: 53
  keyBattleCenterEnemy6: 54
  keyBattleCenterEnemy7: 55
  keyBattleCenterEnemy8: 56
  keyBattleCenterEnemy9: 57
  keyBattleCenterUnit: 278
  keyBattleDeselectUnit: 92
  keyBattleDown: 274
  keyBattleEndTurn: 8
  keyBattleInventory: 105
  keyBattleKneel: 107
  keyBattleLeft: 276
  keyBattleLevelDown: 281
  keyBattleLevelUp: 280
  keyBattleMap: 109
  keyBattleNextUnit: 9
  keyBattleOptions: 27
  keyBattlePersonalLighting: 108
  keyBattlePrevUnit: 304
  keyBattleReload: 114
  keyBattleReserveAimed: 284
  keyBattleReserveAuto: 285
  keyBattleReserveKneel: 106
  keyBattleReserveNone: 282
  keyBattleReserveSnap: 283
  keyBattleRight: 275
  keyBattleStats: 115
  keyBattleUp: 273
  keyBattleUseLeftHand: 113
  keyBattleUseRightHand: 101
  keyBattleVoxelView: 291
  keyBattleZeroTUs: 127
  keyCancel: 27
  keyFps: 288
  keyGeoBases: 98
  keyGeoDown: 274
  keyGeoFunding: 102
  keyGeoGraphs: 103
  keyGeoIntercept: 105
  keyGeoLeft: 276
  keyGeoOptions: 27
  keyGeoRight: 275
  keyGeoSpeed1: 49
  keyGeoSpeed2: 50
  keyGeoSpeed3: 51
  keyGeoSpeed4: 52
  keyGeoSpeed5: 53
  keyGeoSpeed6: 54
  keyGeoToggleDetail: 9
  keyGeoToggleRadar: 114
  keyGeoUfopedia: 117
  keyGeoUp: 273
  keyGeoZoomIn: 43
  keyGeoZoomOut: 45
  keyInvApplyTemplate: 118
  keyInvAutoEquip: 122
  keyInvClear: 120
  keyInvCreateTemplate: 99
  keyOk: 13
  keyQuickLoad: 290
  keyQuickSave: 286
  keyScreenshot: 293
  keyboardMode: 1
  language: en-US
  maxFrameSkip: 0
  maximizeInfoScreens: false
  meetingPoint: true
  mousewheelSpeed: 3
  musicAlwaysLoop: false
  musicVolume: 84
  newSeedOnLoad: true
  noAlienPanicMessages: true
  nonSquarePixelRatio: false
  pauseMode: 0
  playIntro: true
  preferredMusic: 0
  preferredSound: 0
  preferredVideo: 0
  psiStrengthEval: true
  retainCorpses: true
  rootWindowedMode: false
  saveOrder: 3
  showFundsOnGeoscape: true
  showMoreStatsInInventoryView: true
  skipNextTurnScreen: false
  sneakyAI: true
  soldierDiaries: true
  soundVolume: 84
  storageLimitsEnforced: true
  strafe: true
  touchEnabled: false
  traceAI: false
  uiVolume: 42
  useHQXFilter: false
  useOpenGL: true
  useOpenGLShader: Shaders/scanline-3x.opengl.shader
  useOpenGLSmoothing: true
  useScaleFilter: false
  useXBRZFilter: false
  vSyncForOpenGL: true
  verboseLogging: false
  weaponSelfDestruction: false
  windowedModePositionX: 0
  windowedModePositionY: 0

4
Will 2.0 be compatible with 1.0 mods ?

5
Open Feedback / Re: New comer, a summary of changes available ?
« on: January 11, 2017, 06:56:45 am »
Note that there are lots of discrete shortcuts which makes the game more comfortable, for example :
- in base menus : RIGHT-click +/- buttons to set the amount to max/zero (ex : put all scientists/engineer on a project in a single click)
- during battle and inventory : TAB and SHIFT to select next/previous unit
- during battle : mouse wheel to choose a vertical layer.

Yup, I noticed them. Visual layer improvements + mouse wheel support is a god send ! Makes the game much easier to play !

6
Open Feedback / Re: New comer, a summary of changes available ?
« on: January 11, 2017, 06:55:25 am »
A lot of the differences/bug fixes/features are laid out in the Wiki: https://www.ufopaedia.org/index.php/Differences_to_X-COM_(OpenXcom)

WOOOOW, that's a long list of bugs ! :) Sadly, I remember encountering / sidestepping most !  ;D Great to know they are all handled !

Quote
Are you using 1.0 or the Nightlies? Definitely use the Nightlies. There are a ton of updates/fixes from 1.0.

I'm using 1.0, which runs good enough. I'll check the nightlies later on.

Quote
As far as the difficulty goes, it hasn't be changed from the original game, but you might be aware, there was a bug in the original game which made it so no matter what difficulty you chose, it switched to Beginner after the first mission.

OMG that explains a lot ! I can't believe the original shipped with this bug !

Thanks for the info !

7
Open Feedback / New comer, a summary of changes available ?
« on: January 10, 2017, 11:56:07 am »
Long time x-com fan here. I was just checking my vanilla X-Com Ufo Defense on steam, and learned about open x-com when checking for updates / Mac OS compatible version.

I was considering checking, but too lazy to setup, but after I saw shotgun and grenade launcher mods, I was totally sold ! :)

My initial impressions are very positive, thanks for the great work guys !

I was little bit worried if the new merchandise would be overpowered, but after slaughtering half of my team with ill placed shots in my first terror mission, I knew that I was at the right place :)

I have a question though, I noticed that there are some default installed mods. Is there a list of differences to the default version ? bug fixes ? enhancements ? features ?

I noticed in my first terror mission, I got 6 cyberdiscs (maybe more) on veteran. And they were in a very strong position around my landing point, they setup a perfect ambush, I never could get out of my ship. it was the first month, so my most advanced weaponry was a couple of laser pistols. I wonder if the difficulty was raised a little bit ? And was the Alien AI re vamped to include more sophisticated tactics ?

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