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Messages - Narvi

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1
XPiratez / Re: Bugs & Crash Reports
« on: March 25, 2018, 05:35:10 pm »
Is the audience in the Airbus Race mission supposed to give you points?

It's a bit easy to get a Dangerous rating for a one turn mission...

2
XPiratez / Re: [Mod] Bounty Token Exchange
« on: February 08, 2018, 01:37:20 pm »
The late game patch of straight up buying tokens is fine for me. Even if it does cost 30,000,000 dollaros just to finish one research tree.

It is a fact that the ratio of tokens per faction is a bit off. You're going to finish the Mutant Alliance line long before you're halfway through Goblin Zaxx or Jack. Then again you do need the Mutant Alliance to progress through the game.

It's pretty obvious that the missions will scale better as more releases come out though.

Let's see:

Mutant Alliance:

D
Humanist Safehouse
C
Humanist Arsenal
B
Raynerd Must Survive

You also get a lot of tokens just from Ghoulhouse missions.

Jack
D
Crackhouse
Aircar Race
C
Bandit Caves
B
They Came From The Sea

Bandit Caves don't give much tokens.

I don't recall ever getting trophies from the B rank mission. Might be a bug.

Goblin Zaxx

D
Blow up the Barn
Undersea Assets
C
Archaelogical Dig
Dog's Hideout
B
Bank Robbery

Jack's a bit light right now.

3
XPiratez / Re: Bugs & Crash Reports
« on: January 31, 2018, 11:35:27 pm »
They do have a map; that message you got is just the generic one given whenever a SEGFAULT happens.  Having a null pointer due to missing/mis-typed mod content is just a common reason for it.  Can you reproduce the crash, and do you have a save just before the crash happens?

Here. Just send in the Fortuna to reproduce the crash.

4
XPiratez / Re: Bugs & Crash Reports
« on: January 31, 2018, 09:34:18 pm »
Do Rebel Fighters not have maps implemented yet? I shot one down to research the contents and I get that fault that indicated 'missing mod content'.

5
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: November 23, 2016, 09:18:55 pm »
You can sort the training screen in any order...
I meant the left-to-right order of the columns. I'd like it if they were in the order they're written in the Bootypedia so I can just go "66, 66, 66, 85, 85, 100, 100" in my head instead of doing this notepad thing.

I mean, it's not a big thing, I'll probably remember them on my own eventually.

6
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: November 23, 2016, 03:07:36 pm »
Small request: Can you arrange the Dojo max values in the actual training screen in the order it's arranged in the Bootypedia? I checked the max values with an overlapping notepad file but having them in order would make it easier to keep straight in my head.

7
XPiratez / Re: Bugs & Crash Reports
« on: November 19, 2016, 09:43:18 am »
Open XCOM crashes during enemy turn.

OpenXcom has crashed: code 0xc0000005

Save attached, just press end turn.

I'll do a bit more testing after lunch.

8
XPiratez / Re: [MAIN] XPiratez - 0.99E.1 - 13 Nov - Dead in Space
« on: November 18, 2016, 02:07:08 pm »
I researched a live bloodhound, but I'm not getting any analysis page.

9
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: November 14, 2016, 02:40:32 pm »
The second one!
I'm getting 'illegal tab when looking for indentation'.

EDIT: nvm got it oxcom is fussy when saveeditting with notepad ++

10
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: November 14, 2016, 12:28:32 pm »
Search for "items:" in your .sav and add to list "STR_CODEX_GREEN: 1". Be aware that there may be more than one "items:" entry - most likely the second one marks the list of the items in your hold while the first one is your ship's inventory.
There are two, yes. Which one should I put it into?

11
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: November 13, 2016, 08:20:01 pm »
Update to 0.99E.1:
Upgrading on Battlescape unadvised.
> If you have started a campaign pre-0.99E, add STR_CODEX_GREEN to your items.
> If you have started/upgraded to 0.99E, and researched the Tiny Drill Investigation, but didn't build the Ventura yet, replace your STR_MENACING_HULL with:
- If researched Gray Codex, STR_FORTUNA_HULL;
- If researched Red Codex, STR_METALLO_HULL;
- If researched Green Codex, STR_VENTURA_HULL;
- If researched Gold Codex, STR_FUEGO_HULL.
Could you be a bit clearer on where to place that? I'm not sure where 'items' is.

12
XPiratez / Re: [MAIN] XPiratez - 0.99D.1 - 31 Oct - Learning not to Drown
« on: November 06, 2016, 03:33:37 pm »
Most excellent mod. Query: The Workshop description states that it gives you an 'unlimited amount of Runt Outfits', but I get no Runt Outfit option when I select my gals and making them still requires materials. Am I misunderstanding something?

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