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Messages - Barleyman

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1
XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99G4.104 (BugFix)
« on: November 03, 2021, 12:23:20 pm »
Sorry for the confusion! I was mistaken, It looks like all my old copies are gone.

That's a shame, collecting those pictures is no trivial task.

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XPiratez / Re: A thread for little questions
« on: August 04, 2021, 03:56:51 am »
Point of fact you also have to save back several thousand Blue Chips to even construct the Casino to redeem high end tokens. Which you pay through the nose for, and you pay even more if you dont load the chips up on a transport and ship them manually to the other base (you're crazy if your Casino is in your main).

1000$ blue chips are not the real problem but getting those red chips you need 7-8k of are a bit. I'm not aware of a way to buy the chips so you pretty much have to have your own forging operation to get casino running. If you could buy the red chips it'd be something like 1.5 mils or so, which wouldn't be a huge deal.

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XPiratez / Re: A thread for little questions
« on: August 03, 2021, 03:06:34 am »
Can you actually see the item income somehow? Slaves are also listed in moneymakers but I can't figure out how to see how much..

Speaking of slaves, I asked earlier if there's any downside to slavery. You do have to pay wage to workers but frankly that's complete peanuts after couple of months unless you go crazy, bigger difference is that they require living space. Workers "work" 4x harder than male slaves and 5 1/3 harder than female slaves so there's that. 

How do the "special" slaves work, do they make other slaves work harder? I.e. the bank slavemaster has a work stat of 8 or 2x of a worker, does that affect other slaves at all? I guess not? Considering they want a proper bunk you might as well as hire 2 workers instead..


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XPiratez / Re: A thread for little questions
« on: August 01, 2021, 03:13:36 am »
Does the Offerings to Purple Bloom thing have any useful purpose? You need to have 69 heroes blessings to get it but it doesn't seem to have any special qualities except it's worth $62k. You can't activate it that I know of and the research project doesn't tell you anything useful except that now you're hungry and horny...

Should I just hang on to it? I couldn't find anything on google about it.

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XPiratez / More CTRL-middle-click goodness
« on: July 22, 2021, 12:53:39 am »
I'm not quite sure if this goes under OXCE or Xpiratez per se, but here goes:
One annoyance is that the screen where you especially would want it, the manufacturing screen, there's no way to view specs of the item in question. CTRL-m-click and m-click both take you to the tech browser, so you can't compare relative merits of, say, DOOM armour and Legion Armour before making some. Yes, you can go look it up in boobiepedia but to do that you have to back up to the geoscape.

I have no idea if this is something not easily done because of Star Gods but it's something I futilely reach for quite often.

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XPiratez / Re: [MAIN] XPiratez - L10 18-Jul-2021 Old Earth Blues
« on: July 21, 2021, 02:31:54 pm »
Check free space for crew.

Right you are, my bad. I guess the 2k prize is for being able to recruit freaks directly on black market.

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XPiratez / Re: [MAIN] XPiratez - L10 18-Jul-2021 Old Earth Blues
« on: July 21, 2021, 12:32:01 am »
Recruiting Freak Gals needs 2k prize from Jack now? Kind of weird as I actually have one as a guest (in prison) and the recruiting shows as a valid manufacturing option but there's no start project button

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XPiratez / Re: Important: Upgrading Saves Between Versions
« on: July 20, 2021, 04:39:12 pm »
For L10, actually what has to be deleted is all stuff right below the alienStrategy: string, that is to say all its content (what is below the line)  till the missionLocations: one  8)

The alienStrategy section doesn't necessarily have to be in one particular place inside the save. Just delete the entire alienStrategy section, including the header.

Hmh. It's not clear what is the alienStrategy section as there are no closing tags. I went with the assumption that everything after alienStrategy which is indented is subsidiary to alienStrategy and thus should be deleted. alienStrategy has no indent and per usual programming practices anything after that which is indented belongs to it. deadSoldiers was the next tag without indent so I left that alone.

So let's see.. Regions, possibleMissions, missionLocations and missions Run, all those were zapped.

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XPiratez / Re: Important: Upgrading Saves Between Versions
« on: July 19, 2021, 11:47:53 pm »
Don't despair, however: you can effectively enable it in existing campaign by deleting "alien strategy" section from your save. This will not affect already existing bases.

Nooby question .. This means everything including the "alienStrategy:" line all the way up to the line before "deadSoldiers:"?

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XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99G4.104 (BugFix)
« on: July 15, 2021, 03:33:08 am »
The download link is down, is there some other link? Even to an old version that does not work with the current x-piratez would be fine.

Old version would be all we could expect given that the last activity was back in 2017. Ivan has been here in February, though, so maybe there's hope reaching him, I dropped him a PM. Might take a while until next time he's checking openXcom. Of course if anyone has the last version somewhere..

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XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99G4.104 (BugFix)
« on: July 14, 2021, 05:34:27 pm »
This looks interesting. If I have too much time on my hands maybe I should see if it can be coaxed to work with the latest version.

The rampant boobage joke is wearing a bit thin for me, sometimes less is more. In some places it's justified (e.g. 2 girls 1 panties) but most of the time it's just jarring. Plus the images on the thread look really nice. I don't really mind wife and kids seeing me play a game with some pixelated boobies on living room TV, it's mainly the relentless onlaught of them pixels.

You're entitled to feel differently.

12
XPiratez / Re: A thread for little questions
« on: July 14, 2021, 05:10:26 pm »
Is there any reason not to go with slavery? Except being reprehensible institution? You can recruit prisoners as workers (I can imagine how that conversation goes) instead of turning them to slaves outright.

When you're cozy enough with the gnome bank, they'll give you a slavemaster, does that actually make slaves superior to workers?

13
XPiratez / Re: A thread for little questions
« on: July 06, 2021, 02:29:20 pm »
It a rare outcome but intended. There are a couple weapons lying around the map if you look carefully to help when its ghosts or zombies.

Given the mass of ghosts around, going combing over the place for weapons if a bit iffy if you don't know where they are. I only found drugs in the ground floor.

You can get Zombies also? With the number of spawns your gals would be dead meat in no time without serious firepower.

I simply used reload-spell..

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XPiratez / Re: A thread for little questions
« on: July 05, 2021, 03:53:42 am »
I got this best party ever mission.. With ghost gals. I presume it's not supposed to be like this? Pretty unwinnable situation since all your gals have is dinky little party dress and their fists. Ghosts can be pummeled to submission with enough perseverance but there are lots of them and they get up quite fast, so..

15
XPiratez / Re: A thread for little questions
« on: June 26, 2021, 06:17:25 pm »
Overheating would almost certainly be as bad or worse on an energy weapon, since at least a bullet-gun gets to eject the hot gasses, but many of the energy weapons don't eject anything so can only cool by radiation, and the energy levels involved are a lot higher.

Quite possible! Although we don't have any actual plasma gun designs to work this out with.. Then again, presuming handgun-sized object can deal with the waste heat in atmosphere, it has to have pretty hardcore thermal management to start with. You'd probably need some kind of bolt on cooling array.

I don't think Heckler & Koch have certified their automatics as vacuum rated yet, who knows, maybe when Space Force puts out a tender for an astronaut sidearm.

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