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Messages - whisper micmillon

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1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 05, 2019, 09:37:44 am »
That is the least helpful information you could share for the bug report. When did it happen, what were you doing, and can you provide a save just before it happens with instructions how to make it happen?
Uh happened right after a ufo fighter was shot down by a thunderstorm armored with avalanche missiles the game just randomly crashed and the rest of your questions don't think so as that was a one off crash that I thought I should share

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 05, 2019, 02:02:37 am »
[FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[04-02-2019_18-54-43]   [FATAL]   0x88dcc0 OpenXcom::CrossPlatform::stackTrace(void*)
[04-02-2019_18-54-43]   [FATAL]   0x891350 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[04-02-2019_18-54-43]   [FATAL]   0x401750 signalLogger(int)
[04-02-2019_18-54-43]   [FATAL]   0x77c5be30 LdrSetAppCompatDllRedirectionCallback
[04-02-2019_18-54-43]   [FATAL]   0x77c1ad00 RtlInitializeExceptionChain
[04-02-2019_18-54-54]   [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Just had this crash today

3
Hi, whisper micmillon! It is a great joy that you are enjoying the mod. Thanks for the feedback.  ;D

An apology for the error, had not previously appeared. It has been fixed in the main build (next v0.3), but to not make you wait any longer, here is the fix. I arranged the folders so that you just have to unzip the "UNEXCOM" folder inside your own installation of the mod. In case you prefer to do it manually, it is the same folder indicated in the openxcom.log file, UNEXCOM/Resources/FourthState/CraftWeapon/

Let me know if you need another thing. :D
                                                                                                                                                                                                                                                                                                                         Will do but thank you tho I have to ask do you have any plans for a discord sever? That could be a great was of interacting with the community. ^^

4
Hey there I am loving your mod but whenever I try to load a new game I keep getting this crash I was hoping you could fix this issue  C:\Program Files (x86)\Steam\steamapps\common\XCom UFO Defense\user\mods\UNEXCOM/Resources/FourthState/CraftWeapon/PlasmaArrayBB.png: OpenXcom is supporting only 8bit graphic
More details here: C:\Program Files (x86)\Steam\steamapps\common\XCom UFO Defense\user\openxcom.log

5
40k / Re: 40k future plans and Work in progress / Suggestions
« on: September 08, 2018, 01:08:58 am »
Sweet tho question about it. Is there any requirements for it because it is not showing up in the most recent version?

6
40k / Re: 40k future plans and Work in progress / Suggestions
« on: September 06, 2018, 11:03:59 pm »
Awesome thank you

7
40k / Re: 40k future plans and Work in progress / Suggestions
« on: September 06, 2018, 06:36:07 am »
I have a suggestion for the Devs of this mod and that is would it be possible to add a gym for training? It does feel weird that none of the guardsmen/marines aren't training to improve themselves when they aren't on a mission.

8
Welcome to the forum!

Part 1
---------
1. do NOT install OpenXcom 1.0.... yes I know it is the only official version we have... but it doesn't work with most mods unfortunately
2. if you have installed OpenXcom 1.0 already, uninstall it completely and also delete the OpenXcom folder in your "Documents" folder completely

Part 2
---------
3. Download the latest nightly
4. put it on your desktop and extract
5. Find the UFO subdirectory and copy the necessary files from the original game there... see readme file for the list of what you need
6. run the game to see if it works

Part 3
---------
7. Download the latest FMP
8. find the OpenXcom directory in your "Documents" directory and go into the "mods" subfolder... put the FMP archive there and extract it
9. run the game
10. go into Options > Mods in the game
11. enable FMP
12. game will restart and you can play

PS: no need to use the offensive words... people here can help you, but they will mostly not give a fuck if you first throw a bucket of shit at them... try to use your frustration a bit more creatively... would you help anyone if they asked you a question this way?


thanks for the reply and I didn't mean to come off that way so I'm sorry for doing so

9
I'm lost on how to get it to work cause everything I try just fails like for example I'm told to put the mod in the standard folder which hey I dont have one unless I get a nightlies download which just ends up breaking ever fucking thing and it doesnt help that the 'how to install' list is extremely vague and not helpful at all sence it doesnt really tell me anything

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