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Messages - yotc

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XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 30, 2016, 06:15:27 am »
Another thing- during my playthrough I have managed to manufacture a Sentry Gun/Rocket-  static defense platform. I can load it into ship but obviously it doesn't move at all. I don't really get the idea behind this unit. The only situation I can picture it useful is when my ship has landed with its rear towards enemy so the sentry can actually shoot something. Is there some application that I am missing?

I have gotten lucky with this once or twice and just had its first turn wreck like 10 aliens on a terror mission.  but then I had to leave the ship from the drop hole and roof and it wasn't great so it's use is varied.  If it had like 1 waypoint it would be 10000x more useful to the point of brokenness though.

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XPiratez / Re: [MAIN] XPiratez - 0.99C - 3 Sep - Death In Smoke
« on: September 08, 2016, 04:44:02 am »
The Officer's Pistol is a damn good weapon, considering you could possibly get it in the first month. With the new shop it is pushed back some time, which is definately better balanced.

:Commissar:

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XPiratez / Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« on: September 02, 2016, 09:24:42 am »
They do, and to a good effects :) Although they no longer support any Runts :)
I am 100% ok with this.

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XPiratez / Re: Bughunt
« on: August 29, 2016, 08:01:03 am »
My only issue with all enemies panicking is that on mansion missions that last person that i spend forever tracking down doesn't like to panic usually.  Might be a good idea though.

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XPiratez / Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« on: August 24, 2016, 06:21:27 am »
Early game I've been sending the Shark jetbike in with a high reactions pilot to play dodgy while my hunter killer throws .50's at ships. 
I've been having reasonable luck with it.  That 4500 max speed is no joke early game either, lets it just sit on UFO's that should land so I can get airspeeder or bonny slowboating after it.

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 24, 2016, 07:28:38 am »
Wouldn't the obvious solution be to make more diffrent kinds of space armor, including armor with a Psi amp? Starpower armor would be pretty nifty.
Honestly,this would be great, and if it doesn't look like ethereal armor from UFO than I'd be sad.

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 17, 2016, 05:09:06 am »
I had to do a mansion mission with a hunter killer today...

2 girls, 33 kills, 0 wounds.  All hail the advanced laser pistols I stole from someone.

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 13, 2016, 05:54:12 am »
But Research Stations are like a free Medic capture
I kept getting watchtowers and scorpion hunts and stuff like that, got my first one at the butt end of august which is where i finally snagged one.

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 12, 2016, 10:04:59 pm »
Not a bug, but I hate that the library pre-req requires an academy medic.  I haven't seen the academy in like 2 months and I'm pushing end of July year one and am getting close to needing a library.

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 11, 2016, 03:40:07 am »
Recently did a new install on .99 after my first game basically ended in a wipe due to me screwing up.  Couldn't quicksave so figured 'why not ironman'.  Lasted till month two before i got murderized.

Second run has gone well.  Haven't spotted any bugs yet but christ my first month had a - score due to just not having anything to do. Had 3 missions and two of them were super easy(watchtower/church).  Month two started off with Humanists going to town on mutants and all of my girls taking a wound from the fight.  That loot though. 

Loving it so far.


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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 10, 2016, 04:43:53 am »
I'm gonna be honest here.  I saw Jade streaming this and decided to give it a try after not playing any xcom since xenonaughts came out.

This is the most fun I've had with a modded game since skyrim.  Keep up the good work.

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 10, 2016, 02:13:04 am »
Did anyone else's quicksave key break when updating to .99?  Odd thing to have break.  I've tested it by making a new game and trying again, but it appears to refuse to work in the battlescape while still functioning on the geoscape.

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 08, 2016, 03:08:07 am »
Have you researched stills? This almost divine building isn't something anyone can build, you know.
Figured it required that, now i need to figure out what I'm missing before it in the tech tree.  Wish i could get the site to work.

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 08, 2016, 02:23:30 am »
Quick question, I don't appear to be able to build a still at my second base in 98f.  Is that normal because I wanted to build all the booze at my manufacturing hub but sadly I can only suck hellerium out of the ground instead.

Second, when I go to the tech tree at https://techtreeviewer.byethost9.com/ I just get a white screen with a search bar in the top left.  That normal?

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