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Messages - Khaligufzel

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1
very nice idea! Hey please some screenshots/videos wild be nice to see, so care abiut that?

I will make a short video/trailer! :)

2
Version 0.3 is now LIVE!

https://mod.io/g/openxcom/m/nuclearworld-a-post-nuclear-strategy-game


#######################
##### CHANGELOG ######
#####################

Date 25th August 2023: v0.3.0

> Text changes
    - Changed Alien Containment name to Jail

> Balance
    - Removed random Power Armor drop from Caravan Crates
    - Some mission now rewards crates, the more difficult the mission the better the crates. Doing for example Wanderers site is not pointless anymore
    - Reduced the amount of items from various crates
    - Less funding. The main income should be from manufacturing/selling
    - Research takes more time, but now it's possible to get more scientists!

> Bug fixes
    - Humvee craft now correctly spawns with 4 soldiers instead of 3
    - Typos

> General
    - Added/changed a few UI sounds
    - Added/changed a few music tracks
    - More auto-generated shelter names
    - New mission type. After researching related topics, a new type of site can spawn. Killing all enemies will reward the player with untrained scientist, that we have to "train"

3
Thank you all for all the support! I was really busy/depressed and couldn't work on the mod.

BUT, starting today I will re-visit the mod and try to make it COMPLETE, focusing first on all the bugs you posted! Thank you!

EDIT: If you have any suggestions, bug reports, or ideas feel free to contact me directly on Discord!
Discord name: Khaligufzel

(Currently not looking for any developers though- I need to remember my general idea/structure behind the mod :P)

4
Thanks to efrenespartano... the mod is now LIVE!

efrenespartano revived the mod and put in a LOT of work, I'm excited to announce that the first public version of the mod is LIVE!


https://mod.io/g/openxcom/m/nuclearworld-a-post-nuclear-strategy-game

5
Yes he is and he's doing FANTASTIC job! :) Thank you! Everyday I'm like... "I'm gonna release it today!" and then... nope, still too much work to do haha :P

6
A bit info about the project:

Our team now is bigger!

We have a great music artist that is making a soundtrack to our mod!
https://soundcloud.com/drspaceman707/eternal-return-policy

Also, FilipH321 is making a LOT of GOOD sprites for weapons and equipment!

And my friend Shunsuka is working on GEOSCAPE globe to have it more... post-apo!

And I'm... doing everything else haha! We now have new maps, missions, weapons and lore! So far the project is growing VERY fast and it doesn't look like it's gonna get any slower! :)

Currently working on EVENTS. I promise- soontm the mod is gonna be playable ;)

EDIT: I hope making a new post every few days is ok. If not just let me know!

7
We are now OPEN for any help! You can make one sprite... or 100. You can code one line... or 54756238- doesn't matter, you WILL be credited :)

INFO in my Original Post! If you have any questions catch me on Discord, comment here or send me a PM!

Also, I want to show you one of the sprites made by FilipH321! Thanks for awesome work!

8
I'm glad that you like the idea! :) And yeah, there are no aliens, there are no UFOs!

You have to help mutants, ghouls and human-based factions! ...or you can raid them yourself!

But I really like the military base idea! It gives me some other ideas too! Gonna work on it today :D


And thanks for the graphics making offer, personally I SUCK with it haha. My partner is interested in this mod aswell and she wants to make some sprites, but she has some other work to do first. So... I would be MORE than happy to have your help :) But first I'm gonna release the mod- then you can check if you still like it and if you still want to help! :)

Thanks for posting! :) :) :)

EDIT: Also, I'm streaming the making of the mod 4 times a week here: twitch.tv/khaligufzel

9
Looks very interesting! Gonna try it tomorrow! if you don't mind I will drop my opinion about it here :)

10
I'm glad that you find this mod interesting! :) :) I wanted to relase is yesterday, but turns out there is still a lot to do, even for just early game :)

But it's coming!

11
I'm sorry for posting under my own post!

BUT probably tomorrow... I will relase the first version of my mod! There are gonna be placeholder graphics. There are gonna be placeholder entries in Apocapaedia(UFOPaedia)! But... Early game is gonna be playable :)

Some stats:
21 Missions
56 Technologies
7 Factions

So far! :)

12
This mod looks like fun! I'm gonna try it, so thanks for showing it!

And good to know! Maybe later in the process of making Fallout-like mod I'm gonna ask, if some of the assets would be fitting :)

13
Never heard of HoI Fallout mod, but it sounds interesting!

And when it comes to burrowing stuff I want all content to be original/free/not-copyrighted. I don't want to use assets without permission :)

14
Ahhh ok! Thanks! And thanks for help on discord too! :D


15
EDIT: 30/01/2023 The mod is LIVE! ;D
https://mod.io/g/openxcom/m/nuclearworld-a-post-nuclear-strategy-game



Hi hello from Poland! :)

A few days ago I started working on a total conversion mod called NuclearWorld (name to be changed, any ideas?)

Here are some information about my mod:

1. Mod HIGHLY based on Fallout 1/2 world, but with different lore.
2. No aliens. (WHAT!?)
3. No filler research, every topic should give you SOMETHING
4. Almost every weapon is useable in the end game, no more than 56743 variants of one gun- every weapon has advantages and disadvantages and should be different from the others.
5. You start with one Shelter- you will be able to build more in the MID/LATE game. But in the EARLY/MID game you are stuck with one- choose carefully what to buy.
6. High replayability- You can/have to choose between factions. Who is gonna be your enemy? Who's gonna be your ally?
7. You cannot build everything in your shelter. Do you want farms? Drills to get scrap metal? Maybe you need a weapon workshop to craft better weapons? Or maybe biolab with Stimpaks? You have to choose. Your base cannot provide EVERYTHING.
8. You start without radar. WHAT? HOW I'M GONNA SHOOT UFOs!? Well, guess what, first of all, there are no aliens! You will be able to take down human aircraft later in the game.
9. Factions are very important. You can choose to side with them giving you the option to recruit members of the faction and more stuff to buy. But you can also just rob them... it's up to you!
10. Limited space in every shelter. You have to decide what to do. Maybe workers, so you will be able to farm, get resources or craft stuff? Maybe researchers? Or maybe you just need that space for soldiers? Your call.
11. Limited storage space. You cannot have 657843 same items- decide what's useful and what's not.

For now, nothing is set in stone- many things I will change later probably. But I will try to stick to what I wrote. I will try to update this topic daily so I can keep track of my progress.

Looking forward to ANY suggestions/opinions!

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