So I was able to beat the Red Dawn HQ mission by using lots of smoke grenades. I still had 4 die, but I finally finished it. Got some additional questions and feedback
1. How do I effectively take out Swarmids? Grenades work but I want to limit explosive use when in monster terror missions.
2. I'm not getting Church of Dagon Base attacks in my game which means I can't go for the HQ. I already researched Eldritch Language and I can't research any captured Dagon members. I'm only getting Cult Outpost or Activity from them. The actual invasion has started though and I think that might be why. I also took out the other 3 cults.
3. Speaking of I realized by February that my "role-playing" style by only operating agents from one base and only having at most 20 at any given time, until Promotion III was a bad idea as it took a while to get any landed UFO's for Alien Containment as many of the ones I could detect were out of Dragonfly range. It's mid-march and I was finally able to get a floater. Not a complaint or anything, just commenting on how badly I hampered myself.
Out of curiosity, how would you justify multiple bases of operation before military access in a narrative sense?
4. This might be because I put down Red Dawn before making the contact, but I am not able to buy any ammo for the light cannon even though I contacted the M.A.G.M.A Corp. Is my hypothesis right or did something else happen?
I feel bad for not leaving a compliment but it's really hard to state all of my possible ones
so I'll say that I really loved the HQ tilesets and layouts along with the cult weapon variety.
Also regarding the "junk" research I like Arthanor's third option with regards to that. Keep up the good work! Can't wait to see what the next revision has in store.