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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4311482 times)

Offline Cristao

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3765 on: December 12, 2016, 10:46:03 pm »
Awesome mod, but there is two things that annoy me a lot.

1. Last alien problem. Nearly half of mission time is looking for hi. Could it be done that if there is only fraction of enemy remains, and some time passed, they are either surrender or actively move towards your soldiers?

2. Too many weird prerequisites in research tree. It took my over a year of game time to get to workshop - because I had no idea that workshop needs Molotov's cocktail for some reason.

Agree on point no. 2. It took me a while to get workshop. I had to use tech tree to figure it out.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3766 on: December 12, 2016, 11:50:03 pm »
Is there an info about what vehicles fit for underwater missions somewhere? I don't see anything neither on mission page, nor vehicle pages in Bootypedia.

    allowedCraft:
      - STR_AIRBUS
      - STR_AIRCAR
      - STR_SAKURABUS (Purple Turtle)
      - STR_VENTURA (Bonaventura)
      - STR_FORTUNA
      - STR_FUEGO
      - STR_METALLO
      - STR_JETBIKE
      - STR_FIRESTORM (Deliverator)
      - STR_DRAKKAR
      - STR_BRIG (Leviathan)
      - STR_SABRE
      - STR_LIGHTNING (Crab)
      - STR_HYDRA
      - STR_KRAKEN
      - STR_MINING_SHIP
      - STR_TRITON
« Last Edit: December 13, 2016, 12:48:25 am by ivandogovich »

Offline DeWolf

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3767 on: December 13, 2016, 12:44:31 am »
    allowedCraft:
      - STR_AIRBUS
      - STR_AIRCAR
      - STR_SAKURABUS (Purple Turtle)
      - STR_VENTURA
      - STR_FORTUNA
      - STR_FUEGO
      - STR_METALLO
      - STR_JETBIKE
      - STR_FIRESTORM (Deliverator)
      - STR_DRAKKAR
      - STR_BRIG (Leviathan)
      - STR_SABRE
      - STR_LIGHTNING (Crab)
      - STR_HYDRA
      - STR_KRAKEN
      - STR_MINING_SHIP
      - STR_TRITON
For absolute certain the bonaventura but on that topic.
I recall the description for the loader armor for being sea and space worthy only to see my loader peeps in space pods.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3768 on: December 13, 2016, 12:55:44 am »
The loader is "space" worthy in the sense that it can do the cydonia mission. First stage of cydonia lacks air but has land/gravity. Orbital missions are micro gravity where you need some manner of thruster to go anywhere. The descriptions could stand some clarification now that we have 3 separate environment lists.

Offline tylor

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3769 on: December 13, 2016, 01:00:43 am »
I wish we could train a Shambler to do the tricks. Such as pummelling our enemies. It's a waste to only being able to kill such big fluffy cutie for fur or sell him off.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3770 on: December 13, 2016, 01:28:40 am »
Is there an info about what vehicles fit for underwater missions somewhere? I don't see anything neither on mission page, nor vehicle pages in Bootypedia.

Maybe the relevant bootypedia entries could have "waterproof" added to the text, and "spaceworthy" for the space ships?
« Last Edit: December 13, 2016, 01:41:13 am by Foxhound634 »

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3771 on: December 13, 2016, 01:50:38 am »
I wish we could train a Shambler to do the tricks. Such as pummelling our enemies. It's a waste to only being able to kill such big fluffy cutie for fur or sell him off.

And develop a mutated, green Shambler!

I'd like to see more critters tameable too, but only if they actually give some tactical advantage.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3772 on: December 13, 2016, 06:27:41 pm »
Cross Posting here:

I've created a new reference table for the online bootypedia that shows which vessels can go to which environment:

https://www.ufopaedia.org/index.php/Vessels_(Piratez)#Vessel_Environment_Matrix



(There are a couple other environments in the ruleset (Acid Rain and Nasdac) that don't have vessel restriction so these are not listed.)

Offline legionof1

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3773 on: December 14, 2016, 06:54:59 am »
Hmm thuderhorse kinda blows between this info and the recent slot nerf.

Also guess grey codex is even better then I thought given fortuna is larger capacity then most other all enviro craft.
« Last Edit: December 14, 2016, 07:05:29 am by legionof1 »

Offline Ragshak

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3774 on: December 15, 2016, 05:46:17 pm »
Please, add specific info about stats for Shamblers.
If possible update all spiecies descriptions with vision range and NV.
 

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3775 on: December 15, 2016, 06:21:44 pm »
Please, add specific info about stats for Shamblers.
If possible update all spiecies descriptions with vision range and NV.

Yeah, so keeping the online Bootypedia up to date is a pretty hefty job as Dracogriffin, myself, and ohartenstein can attest.  I honestly have not done much with it for a few months, and it is definitely getting stale.  At this point there is so much work to be done, I'm honestly fairly daunted and not that motivated. I'd much rather play or watch Poet and Meridian.  So this is sort of an appeal for more folks willing to do some ruleset diving and help keep the 'pedia updated.

For your specific request, Shambler stats:

Spoiler:
    stats:
      tu: 70
      stamina: 100
      health: 200
      bravery: 90
      reactions: 40
      firing: 0
      throwing: 0
      strength: 120
      psiStrength: 30
      psiSkill: 0
    frontArmor: 15
    sideArmor: 15
    rearArmor: 15
    underArmor: 10
    intelligence: 1
    aggression: 3
Standard resistances, except 90% to Piercing and 30% to Concussive.
NV: 20, THV: 50%



Offline tylor

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3776 on: December 15, 2016, 08:12:30 pm »
Maybe it's possible to automate converting data from in-game pedia entries and stats to wiki?

Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3777 on: December 15, 2016, 08:24:38 pm »
Oh it's certainly possible - I've made a few tools to take the data from Piratez and convert it into wiki table format.  That's how the huge task of making the ranged weapons page was tackled instead of just copypasta.  The problem is that it's still a bunch of work to maintain, and now I have to maintain the tools as well :P

Offline CaptainCorkscrew

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3778 on: December 16, 2016, 01:31:46 am »
Are you guys sure you are on the same page? In-game bootypedia vs. wiki (confusingly also named bootypedia).

Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3779 on: December 16, 2016, 01:50:41 am »
Ivan was bringing up Bootypedia Online (the wiki) as a source for supplemental information when the in-game 'pedia doesn't display all the info on a unit/item/armor/whatever.  I think Ragshak was asking for a bit more info to be added to the in-game article for Shambler, but the second part of his request applies to both Dioxine for the in-game articles and us maintaining the wiki - that represents a good deal of work, that isn't easily automated.