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Released Mods / Re: [TOTAL CONVERSION][OXCE] UFO: Alien Takeover
« on: March 30, 2025, 01:31:55 am »
New version is up!
-New mission partially inspired by Resident Evil: https://video.hardlimit.com/w/dyMeHeU2meAAyP8BtCxPeX
-New base facility: Iron House (for training)
-New base facility: Operation Hub (gives room for 10 more operators, maximum one per base)
-Day/night indicator
It sure is a ton of work!
Sounds like a fun mod. I'm not sure if using Alien Takeover as a base is that much faster, its pretty complex, and its pretty easy to mess up the balance without knowing the mod well. Depends how far you got with the Hell mod i guess.
-New mission partially inspired by Resident Evil: https://video.hardlimit.com/w/dyMeHeU2meAAyP8BtCxPeX
-New base facility: Iron House (for training)
-New base facility: Operation Hub (gives room for 10 more operators, maximum one per base)
-Day/night indicator
OMG what an overhaul mod
I'm working on my Hell mod since more than 10 years, and it's not finished, and will never be, because too complex and too big
But when I see what you propose, OMG... Congratulations !!!
I will perhaps get yours and adapt it for me haha
My aim on my side was to make it:
- more RPG
- more difficult
- more micro management
- using lots of available mod resources (as the 100+ ufos, 100+ maps, etc)
but some features you use here seem to be wonderful
I will probably download your mod and investigate it
It sure is a ton of work!
Sounds like a fun mod. I'm not sure if using Alien Takeover as a base is that much faster, its pretty complex, and its pretty easy to mess up the balance without knowing the mod well. Depends how far you got with the Hell mod i guess.