aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gosse

Pages: [1]
1
Offtopic / Xenonauts
« on: June 13, 2010, 12:48:52 am »
Xenonauts is an indie X-COM inspired game currently in development by Goldhawk Interactive.
More info: https://www.xenonauts.com/

2
Suggestions / Re: Scripting access to the engine for modding
« on: June 12, 2010, 09:45:37 pm »
I'd strongly advise into putting all the content data-driven (UI screens, soldier names, base facilities, aircrafts, etc.) instead of hard coded within the game logic. A good example of great externalization is what they did with Jagged Alliance 2 1.13; making the game fully customizable.
As for LUA, it is really not that hard to integrate, but I'm not sure it would serve much purpose, except maybe for the AI.

3
Suggestions / Re: Soldier load-out profiles
« on: June 11, 2010, 02:37:33 pm »
In the same vein, the latest blog entry pretty much reflected what I'd like to see: pre-equipped soldiers.
Templates could be useful when you hire new soldiers, but I'd like to be able to fine tune each and everyone of them, like in X-COM: Apocalypse. i.e.: This infantry guy has little less strength that the next, so I take out one grenade and one clip.

Pages: [1]