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Messages - gosse

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Offtopic / Xenonauts
« on: June 13, 2010, 12:48:52 am »
Xenonauts is an indie X-COM inspired game currently in development by Goldhawk Interactive.
More info: https://www.xenonauts.com/

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Suggestions / Re: Scripting access to the engine for modding
« on: June 12, 2010, 09:45:37 pm »
I'd strongly advise into putting all the content data-driven (UI screens, soldier names, base facilities, aircrafts, etc.) instead of hard coded within the game logic. A good example of great externalization is what they did with Jagged Alliance 2 1.13; making the game fully customizable.
As for LUA, it is really not that hard to integrate, but I'm not sure it would serve much purpose, except maybe for the AI.

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Suggestions / Re: Soldier load-out profiles
« on: June 11, 2010, 02:37:33 pm »
In the same vein, the latest blog entry pretty much reflected what I'd like to see: pre-equipped soldiers.
Templates could be useful when you hire new soldiers, but I'd like to be able to fine tune each and everyone of them, like in X-COM: Apocalypse. i.e.: This infantry guy has little less strength that the next, so I take out one grenade and one clip.

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