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Messages - Azirel

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The X-Com Files / Re: Enemies have full TU on first turn
« on: August 02, 2024, 06:02:40 pm »
The TU issue and landing location have been discussed before, and Solarius seems to think the current state is the best compromise given his own preferences and what's technically feasible without n-th degree mapscripting.

I'll have to live with it then :) mapscripting is painful, considering the sheer amount of maps and missions XCF has.

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The X-Com Files / Re: Enemies have full TU on first turn
« on: August 02, 2024, 06:01:25 pm »
If the single extra "press turn" is the greatest critique you can muster, must be a very good mod  :)
Correct :) I have some peeves with how the mission randomization works, but it's "unfixable" due to the engine, so I'm not even mentioning it.

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The X-Com Files / Re: Enemies have full TU on first turn
« on: August 02, 2024, 12:06:01 am »
There's a submod to help with that.

I know I can submod this, the files are self-explanatory enough, raised the question to discuss two things (in order of priority):
a) an extra "end turn" press
b) the realism of the situation

Really wish this could be controlled per-mission somehow, like "We're coming in hot, they will know we're here" or "We'll carefully approach by land in order to avoid getting into crossfire". But I think that's off-topic for The X-COM Files forum.

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The X-Com Files / Re: Enemies have full TU on first turn
« on: August 02, 2024, 12:02:10 am »
It takes 20-40 seconds for VTOL to come and land, it makes noise and flashes lights, it opens the ramp...

"Why don't we effing land a couple block away from the conflict zone and come there by land (like, say, reinforcements in manors arrive)?" is a whole other can of worms :)

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The X-Com Files / Re: Enemies have full TU on first turn
« on: August 01, 2024, 11:57:34 pm »
That's exactly what I do - smoke the ramp and press end turn :) It's realistic, I understand, but it's just an extra "end turn" press that isn't really affecting much.

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The X-Com Files / Enemies have full TU on first turn
« on: August 01, 2024, 07:40:41 pm »
I'm likely not the first one to mention that, but I'm getting tired of hitting "end turn" first thing after the mission start.
It feels like my pilot have been landing REALLY SLOWLY AND CAREFULLY, ensuring that everyone is ready for us.
Maybe change it, if not 0%, then to at least "default overwatch %" (I know that aliens tend to reserve some TUs every turn if the don't see an enemy, but not 100%)

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