1
OXCE Suggestions Archive / Re: [Suggestion] Sniper/Scoped rifle inverse accuracy
« on: June 03, 2024, 01:39:33 am »
Automatic Sniper rifles . Scopes on mounted M2 are a thing but I would not call them sniper rifles. Even M82s are not classified as sniper rifles. Most of the semi-auto "sniper rifles" act more like DMRs (or Anti Material). Where the main advantage is the longer reach of a full load cartridge, compared to an intermediate cartridge. There are some very accurate semi-auto rifles, but those are rare exceptions, issued to highly trained specialists. A sniper rifle is accurate, simple, light and kills with one shot.
Added double tap for kicks. Maybe it is an M21.
The numbers are from my calculated hit chance table. Simulated about 142 millions shots using the game's hit calculation method at a 8x8 voxels target (some mild cover) between 1-120 range and 0-120 final acc ratings. The excel is available as a download in my other thread regarding hit chances if you are interested.
40 distance is not unheard of. It is like 28x28 tiles away where the average map is 50x50 tiles. My shooters usually engage from super long distanced. The spotter rookie runs around and finds targets for the shooter teams waiting BVR.
The MinRange is not bad, but using it for all fire modes makes it somewhat tricky.
I run some numbers, and that may even work:
Aimed Acc: 110
Snap Acc: 140
SnapRange: 6
MinRange: 22
DropOff: 4
Between 1-10 range, the Snap has a 10-20% higher hit chance on average.
At 13 it crosses over, Aim has a 77, Snap has 75 hit chance.
At 20, Aim 96%, Snap 74% hit chance
At 30, Aim is 99%, Snap is 40%
At 40, Aim is 99%, Snap is 1%
That behaves like a sniper rifle should.
Added double tap for kicks. Maybe it is an M21.
The numbers are from my calculated hit chance table. Simulated about 142 millions shots using the game's hit calculation method at a 8x8 voxels target (some mild cover) between 1-120 range and 0-120 final acc ratings. The excel is available as a download in my other thread regarding hit chances if you are interested.
40 distance is not unheard of. It is like 28x28 tiles away where the average map is 50x50 tiles. My shooters usually engage from super long distanced. The spotter rookie runs around and finds targets for the shooter teams waiting BVR.
The MinRange is not bad, but using it for all fire modes makes it somewhat tricky.
I run some numbers, and that may even work:
Aimed Acc: 110
Snap Acc: 140
SnapRange: 6
MinRange: 22
DropOff: 4
Between 1-10 range, the Snap has a 10-20% higher hit chance on average.
At 13 it crosses over, Aim has a 77, Snap has 75 hit chance.
At 20, Aim 96%, Snap 74% hit chance
At 30, Aim is 99%, Snap is 40%
At 40, Aim is 99%, Snap is 1%
That behaves like a sniper rifle should.