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Work In Progress / Re: [BETA] Rebalance aliens
« on: September 23, 2014, 09:22:24 am »Interesting. Personally I always not really like the vanilla's heavy cannon and auto cannon, found them too weird, make my mind unable to think what they really are.
If you want go back to the original it's easy, in the ruleset, delete the two line with "7: Resources/Lebashar_Rebalanced/floorob_Minigun_Light.gif"
Well, I kind of liked the bulky look.
It indeed does not look like anything from real life, but I guess not everything has to.
Actually the same for the heavy canon, but I also like the look of your picture.
I wonder if you use the autocannon, what do you think of it ? I'm not already totally satified with it because I have found it too powerfull when firing IC shot (with 6x round, the IC initial damage which is not reduce by armor can do so much damage that it can kill a sectopod in only one burst, make the IC ammo the deadiest for the autocannon, able to rip nearly everything which is in line of fire).
It does feel to powerfull now. And a lot of times it kills the target and continues to fire for a long time.
Is it possible to create a different burst fire modes?
Can you make it so you have a short burst and long burst?
Short one maybe 3 shots and long 6 or something. The short one being more accurate and long less of course.