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Messages - cjones

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1
Hey, im about to try .9e and was hoping someone could recommended a nightly that is still available for this?  I see it says mar 31st but oldest nightly I see in downloads is april 3rd.  Does anyone know if newer nightly is compatible or have a link to the older nightly as recommended for this mod?

Thanks so much, cant wait to try the new piratez. 

Keep up the GREAT work dioxine!

2
First let me say, glad to have you back diox and with new piratez no less!

Been playing 88.1 for about two days now (12+hrs) and have noticed a map glitch.  It started just under the bonaventura at first but now it appears to be spreading.  I get blacked out null space that my soldiers appear to float over when walking on it.
I have attached a sav in mission with issue as well as cfg file if that helps.

Otherwise, loving the added stuff, my only prob now is keeping track of which prisoners i need to "improve" to get diff research option, i keep kicking myself for breaking a prisoner only to realize i cant research that broken one again and wasting the slave.

The GUI glitching seems to have slowed down, but its prob cuz I am careful not to right click whenever I can.  Also, I dont have the sav anymore, but I had a CTD with no error one a battlescape everytime I equipped a commando rifle on a pirate with loader armor. 

Also, the sav i attached i have only been retaliated against maybe twice, very odd, have the retal weights been changed?

Thanks for all your hard work!

3
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: November 03, 2014, 11:25:18 pm »
XOPS,

thanks for the fix, I think that fixed most of the firing thru the door stuff, haven't tested HWP yet.  I did noticed the first soldier on left can see and fire thru door still.

Another small thing, I made some power armor just now and I think it gave me both power armor and power suits?  So I ordered 5 power armor and got 5 power suits too?  I cant tell if they were made when I made the suits or if they appeared in the soldier armor screen when I equipped em?

Attached sav, using TFTD manu rules if that matters.

Thanks.

4
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: October 31, 2014, 07:54:02 pm »
In the realm of " Does this skywarden make my butt look big?"....

Attached a save here where you can see that my tank laser cannon cannot fit thru skywarden front door.  Also noticed aliens shooting at my soldiers thru the front door even when closed.

Thanks!

5
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: October 31, 2014, 12:09:18 am »
.80 is just wow. I won't spoil it for anyone but I am loving it!

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 29, 2014, 05:27:09 pm »
Yeah, that worked, I must have read fusion weapons calibration wrong, I got a leader or two and now I have plasma, payback to MIB was sweeeeeeeeeet

7
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 28, 2014, 11:32:50 pm »
Hi,

Me again...I just researched fusion weapons calibration (finally, capturing aliens way more dangerous than killing em).

Problem I am having now is it seems I still cant use plasma weaps.  The research report i got said I could now use alien weapons found on battlefield.  My stores are stuffed full of plasma stuff but won't let me equip on my crafts.  Am i missing some more research to use em?

sav  and cfg attached if that helps.

Thanks!

8
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 28, 2014, 04:43:05 pm »
Falko, thank you sooooo much, that fixed it!

And to everyone else who responded, thanks too, I really love how not only does the community provide such great mods, but is willing to lend a helping hand to layman who just wanna play some modded xcom!

Thanks!

9
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 27, 2014, 10:19:22 pm »
Hey, playing latest FMP, running into a spot of trouble.  I am playing ironman and after about 5 games losses finally have a sav that I am doing ok.  Prob I have now is I am stuck with a CTD and of course since it is ironman, I have no other saves to revert to.
I am just running FMP and I think psi los, with ufo extender acccuracy.  no custom exe or other mods.
I am in a terror site, looks like cerebrals if I am reading save file right.  Right after the inventory screen, boom CTD, no error given.  I tried putting all the cerebrals TU to 1 thinking maybe it was something they were doing, but no luck, I am thinking since it is CTD on my turn right after inventory screen, maybe is map problem?

I have attached sav and cfg if anyone wants to help, i would greatly appreciate it, as this is my first successfullish ironman game ever and I am loving playing iron man, makes the game feel much diff.  But if this crash is unfixable I may have to go to faux ironman where I just don't save/load except as checkpoints and when logging off.

Thanks and loving the mod!

10
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 23, 2014, 02:04:31 am »
Did anyone else notice heavy plasma (converted) seems to have no weight in base sell screen?

11
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 22, 2014, 03:09:47 pm »
If I could peak inside here a minute....an observation relating to the aliens getting crushed by xcom with this mod.  I installed the alien armory mod alongside this and aside from maybe balance issues on the xcom side, it gives the aliens a fighting chance again.   No game crashing incompatibility so far as I can tell. 

12
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 21, 2014, 06:50:24 am »
Awesome.  Great mod!

13
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 20, 2014, 11:47:38 pm »
Cool, thanks!

14
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 20, 2014, 05:54:58 pm »
Yup

15
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 20, 2014, 05:25:41 pm »
The one for hw encoder.  But then when I completed research on it I still can't research or build hwd ?

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