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Messages - cjones

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31
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: October 16, 2014, 09:31:41 pm »
Ah OK. Thanks!

32
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: October 16, 2014, 07:52:37 pm »
Hello,

Got this mod installed with another and noticed that I cannot see the full medal info screens?  the blown up ones with a quote and further info about the medal as well as a full view of the medal?  I am getting medals and can see them in my soldier data screens, but how do I get the full medal description?  are they pedia entries?

Attached is my save and config if that helps,

thanks!

33
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: October 16, 2014, 06:05:07 pm »
Hello,

about to do another FMP run, is 0.9.5 the latest?  Open xcom mod site down, so couldn't check there.

Also, I can't recall, does this mod contain any content from equal terms? 

Thanks!

34
.86 rocks.  Loving it.  Just about ready to find me a star god. 

On a side note.  The cacodemon walking sound almost made me spray Dr pepper thru my nose.


35
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: October 15, 2014, 05:09:12 am »
Nice.  Finishing up another playthru of pirates.  Looks like another xeno ops run  is in my future.  As for lobstermen, I never played much tftd.  But...encountered them in piratez and omg they are tough

36
Ah got ya.  Will try that tomorrow. 

Yeah.  I just got a bunch a new recruits and all strength less than 20.  Sheesh.  Luck o the draw.


37
Thanks for the feedback. I may dial that explosion down to 3.  As for tank hunting, yeah I am having a blast finding diff ways to anti tank.  Just discovered the CAWS has an awesome ap clip that destroys em.  I   am loving superhuman.  The mayhem is awesome!

I did notice something weird about the passenger freight UFO.  I noticed you can see you troops legs thru the north wall.  Even stranger you can hear ship footsteps when you hug that wall and walk by it.  I  am guessing the game thinks the tile is outside of the UFO?

And I wanted to add, I only point out these nitpicking things as an unofficial playtester.  Not mad at them or demanding they be fixed.  Just passing my observations along.

My only humble request is that when u branch to UFO extended that you create install instructions for fans like me that need help installing mods.  You did an excellent job with install Notes on this build.

Thanks for making me feel like my 13 yr old self again!

38
Wow, forget what I said about tanks, its almost as if the AI adapted to my strategy, now I am facing heavier weapons that are toasting my tanks! 

39
Hehe, church just assaulted my base, punished my tanks hard.  Luckily I made sure not to blow up the wrecked ones!

What an awesome mod!

40
************SPOILER WARNING***************************



Hello,  running thru .86 (superhuman, wow, the carnage!) and noticed something odd with HWP.

Firstly, I just got tank/battlecannons and It kinda feels like PSI (which I have turned to line of sight only on this run to try and avoid tempation to spam it, lol). It seems a bit gamebreaky.  Of course I imagine it will be less effective against star gods and maybe the church, but I am steamrolling academy, raiders and traders with just my HWPs machine guns.  Of course , more I think about it, it makes sense in some ways, not a big deal to be able to steamroll lesser mobs once you"level up", especially since lesser mobs don't really give you much more than money and points.

But the real reason i wanted to post was a strange thing I noticed with the tank/battlecannon.  if you leave it TUs it does a reaction on enemy turn.  At first I thought it was when I left all its TUs, but just noticed on my last play that I left one take 26 TUs and it still reacted.  And when it reacts, it uses its main cannon!  I have seen a tank I have left with 100 TUs do 3 reaction cannon shots.  Of course this action usually takes I think 56 TUs, so on player turn it is impossible to shoot more than once per turn.  But the cannon takes 3 shots per reaction turn!  I think maybe this is because its AI is thinking its machine gun takes 17 TU, so it "uses" machine gun TU amounts but fires main cannon?

Also, I have been getting hammered by base assault missions.  And its be a race I never faced in .85 and omg they are kicking my butt. I wont go into detail about them in case it spoils for anyone, but they wear black armor.  I can take em by jumping in and out of the little side rooms with dynamite, but it takes FOREVER, like 100+turns.  I take out the 1x1 units in about 20 turns, but I end up tank hunting for 50+ turns, and they are bringing like 5 tanks.  In process of blowing stuff up to keep base, I end up destroying my equipment (prob my fault, I have explosions set to 3) and even losing facilities).  I fought over an hour to defend a base, was down to my last girl and when I got back to geoscape, my lab was destroyed! blasterbomb got it on round 50 or something.   my first thought was, man, thats gonna set me back until it gets rebuilt, then I realized, omg, this is Piratez!  I cant rebuild it!

Im sorry, im weak, I dont save abuse, reload constantly, but I just couldnt let my 16+ hour save game go and restart.  So I have to admit, I edited the ruleset (temporarily!  I put it back to normal after!) to allow me to rebuild my lab.

I got no prob with the increased difficulty level, but i dunno about lab being destroyable.  Its kinda a gotcha way to lose your game.  that being said, I did notice a string in the ruleset about requiring lab unlock to build?  I think i had to delete it to build the lab.  I don't recall ever being able to build more labs in older piratez versions, is that added now or did i miss before?

Thanks for the great mod, oh and I attached my save and config if that helps with the odd HWP issue.

41
Alrighty, hoping someone can help me on this.

So I finally tried superhuman on piratez.

Had a bad month, month previous.

On my current month, its last day of month.  I am in a terror site I have little to no hope winning. Chrysalids everywhere.

I abort terror mission, month ends and I crash to desktop, no error given.

I am assuming the event that creates the crash if project being terminated, game over.  Is this the "Game over" method of piratez?  Crash to desktop?  If not, does anyone know what my prob is?
 
I don't mind starting over, but I was curious about this.  My save and cfg file are attached, meanwhile imma start a new save, lol.

Thanks!

42
@Dioxine,

As for craft deployment, I think it would be kinda cool if my pirates started closer to the cutout in the bottom of ship and maybe some spawned up on 2nd level.  That massive door is such a reaction fire magnet, plus it is kinda cool to think of the bonaventure landing and pirates spilling out bottom and over top to assualt enemy. 

Also, in my latest playthru I noticed smoke seems to effect pirates more? as for stun damage,

Also, all my pirates are facing the wall when battlescape opens?

THanks! sorry for short post, oven going off!

43
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: October 04, 2014, 12:16:55 am »
Has anyone tried this with any other mods?  I believe this creates a custom .exe, so prob not compatible?

44
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: October 04, 2014, 12:15:38 am »
Yeah, sorry, I tried to be vague, no worries, yer mind will still be blown when you get there!

Hehe

45
Offtopic / Big props to the developers and modders and question
« on: October 04, 2014, 12:14:51 am »
Hi.

I'm a old gamer with kids, first played xcom back on PS1 and later PC back in the day.

I just wanted to thank all the people who work hard on this game, both vanilla open xcom and modders, you peeps have magically transported me to being 13 again and playing xcom for hours.

That being said, does anyone know of any other similar projects?  I don't mean the xcom projects such as UFO:AI, but other classic games that people have worked to make open source?  I have played some OpenTTD and some dune, but haven't seen a project quite like this for any other game.

And a thought, with all the talent here, does anyone have any personal projects, such as original games they are working on/have made?  Would love to play if you do!

Thanks and happy bug hunting!


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