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« on: October 08, 2014, 03:59:40 pm »
************SPOILER WARNING***************************
Hello, running thru .86 (superhuman, wow, the carnage!) and noticed something odd with HWP.
Firstly, I just got tank/battlecannons and It kinda feels like PSI (which I have turned to line of sight only on this run to try and avoid tempation to spam it, lol). It seems a bit gamebreaky. Of course I imagine it will be less effective against star gods and maybe the church, but I am steamrolling academy, raiders and traders with just my HWPs machine guns. Of course , more I think about it, it makes sense in some ways, not a big deal to be able to steamroll lesser mobs once you"level up", especially since lesser mobs don't really give you much more than money and points.
But the real reason i wanted to post was a strange thing I noticed with the tank/battlecannon. if you leave it TUs it does a reaction on enemy turn. At first I thought it was when I left all its TUs, but just noticed on my last play that I left one take 26 TUs and it still reacted. And when it reacts, it uses its main cannon! I have seen a tank I have left with 100 TUs do 3 reaction cannon shots. Of course this action usually takes I think 56 TUs, so on player turn it is impossible to shoot more than once per turn. But the cannon takes 3 shots per reaction turn! I think maybe this is because its AI is thinking its machine gun takes 17 TU, so it "uses" machine gun TU amounts but fires main cannon?
Also, I have been getting hammered by base assault missions. And its be a race I never faced in .85 and omg they are kicking my butt. I wont go into detail about them in case it spoils for anyone, but they wear black armor. I can take em by jumping in and out of the little side rooms with dynamite, but it takes FOREVER, like 100+turns. I take out the 1x1 units in about 20 turns, but I end up tank hunting for 50+ turns, and they are bringing like 5 tanks. In process of blowing stuff up to keep base, I end up destroying my equipment (prob my fault, I have explosions set to 3) and even losing facilities). I fought over an hour to defend a base, was down to my last girl and when I got back to geoscape, my lab was destroyed! blasterbomb got it on round 50 or something. my first thought was, man, thats gonna set me back until it gets rebuilt, then I realized, omg, this is Piratez! I cant rebuild it!
Im sorry, im weak, I dont save abuse, reload constantly, but I just couldnt let my 16+ hour save game go and restart. So I have to admit, I edited the ruleset (temporarily! I put it back to normal after!) to allow me to rebuild my lab.
I got no prob with the increased difficulty level, but i dunno about lab being destroyable. Its kinda a gotcha way to lose your game. that being said, I did notice a string in the ruleset about requiring lab unlock to build? I think i had to delete it to build the lab. I don't recall ever being able to build more labs in older piratez versions, is that added now or did i miss before?
Thanks for the great mod, oh and I attached my save and config if that helps with the odd HWP issue.