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Messages - caleafterearth

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 03, 2023, 01:46:25 pm »
I just had a go a using OXCE on desktop mode on my P30 Pro, it loads and all, but the cursor (stupid round Huawei cursor) disappears when on the window, I can still click but I don't know where the cursor is. Any fix for this?

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: December 07, 2017, 12:28:27 pm »
Hellooos!

I can't seen to find a working link to the APK... :(
Help? Lol


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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: December 18, 2014, 02:34:18 am »
Any idea when this will hit the play store? Seems perfectly stable to me...

4
Released Mods / Re: [HWP] Attack Dog
« on: September 09, 2014, 10:19:59 am »
I was messing around with the dog and I accidentally made him too good... A pair did a terror mission on thier own in 4 turns. Lol

Wonder if a nuclear dog is a bit too much....

5
Suggestions / Re: Aiming adjustment
« on: September 08, 2014, 10:19:39 pm »
Can't be as bad as the long war mod for xcom 2012, I had a 97% chance to hit with a sniper... Missed it. Shotgun, 3%. Critical hit, alien dead.... Just no.
Openxcom isn't much better! Could be worse tho... All my troops like to only miss their targets when a civilian is near by. Xcom hates civilians.

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Released Mods / Re: [HWP] Attack Dog
« on: September 07, 2014, 01:18:44 pm »
I love the attack dog idea, but i do hate it when animals die... so i'd probably protect them more than i do my best troops... lol

i may download this and try it out!

7
Work In Progress / Re: [WEAPON/BETA] Laser Sniper Rifle
« on: September 07, 2014, 10:56:29 am »
Hope you don't mind but I was working on a laser sniper rifle too. But I can't draw to save my life, so I stole yours. Lol I was also using the red laser weapons anyway! Awesome mod though! My version is more simple though.
Requires laser rifle, and alien alloys to research it, and alien alloys to build. Doesn't require ammo though. Its extremely powerful and accurate, but below 10 tiles you'll be lucky to hit anything! It also uses 75% of your TUs for aimed shots, so not a lot of moving n shooting.
I won't post my updated laser mod unless you're OK with me using the graphics though!

8
Work In Progress / Re: Nuclear Weapons
« on: September 05, 2014, 10:26:55 pm »
Well, thanks guys! All fixed now. Can be downloaded in the mod section!
Enjoy the carnage!

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: September 04, 2014, 04:32:54 pm »
hey all, I've been enjoying openxcom on both windows and android for a few weeks now,

while windows is fine, except for my laptop, isn't. lol
the android version likes to display all the gifs, and music, in to their libraries.

a simple fix for this is to create a txt file, and name it ".nomedia" and place it in openxcom's root folder. (it seems to block all sub folders).

i used ES explorer, and when you do this, the file vanishes, but then all the xcom junk should vanish from your galleries, and stop auto backing up to drive.

hope this helps!

i'm guessing it should be included in the actual .apk? if any of the developers notice this..... lol

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Work In Progress / Nuclear Weapons
« on: September 04, 2014, 04:24:05 pm »
hey all, i just uploaded a mod, called nuclear arsenal, that involves a guided rocket nuke, and a guided rocket nuke, fired from a tank. lol

its all pretty insane, and not at all balanced.

but i'm having trouble getting it to load, i keep getting an error on line 82, column 5.

this is all thats on line 82

    armor: TANK_ARMOR

and i have no idea how to fix it!! lol

i've attached the mod to this post, just in case anyone wants a look. thanks!

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