Hello, this is my first post there..
First of all, i'd like to say THANK YOU for this project.
I spent LOTS of time playing Amy versions(a500 first, without hdd, then a1200+4mb ram and with 89mb seagate)...i am 36 y.o. now...terrified by actual gaming world...just terrified.
I need help, though - everything is working ok, but since i am fiddling with another batch of mods, i got into crashes.
Everything was ok until i added most of this list:
Ryskeliini_GunsNGadgets_1st_pack_v12.zip
FarmAddonTerrain_v1.0.zip
CityAddonTerrain_v1.0.zip
AlienBaseAddonTerrain_v1.2.zip
GaussMod_1.6b.zip
HMG-2.zip
HMG.zip
CustomGrenades.zip
Alien Armoury Expanded_1.3.9.zip
RecycledAlienCollection_1.3.zip
Terrain Pack v2.3.zip
gazer_alien_1.6_OpenXcomMOD.zip
anthropod_alien_1.5_OpenXcomMOD.zip
gazer_alien_1.5a_OpenXcomMOD.zip
cover_alien_2.3a_OpenXcomMOD.zip
men_in_black_4.2_OpenXcomMOD.zip
ubase0.31c.zip
XCOM_Raven(v1).zip
Sentinel.zip
AlienBaseCave_v1.2.zip
Reproduction.zip
Dropship_1.2.zip
CityAddonTerrain_v1.1.zip
AlienBaseAddon_v2.0.zip
I have no list of earlier batch list of mods i was using succesfully until i added above things.
Of course, i tried to avoid using conflicting mods, but last batch destroyed my game.
How to track what is crashing my actual game?Log is clean, 0 bytes, is there any way to determine what's causing my crash?
Crash occurs when i start fight in attacked city, after load battlemap and after save.
Repeatable, always clean log.
Since i am using terrain, weapon, alien, and crafts mod-set, lack of debugging left me..sad
I know i could turn off mod by mod to try to determine wth, but...i need more civilized method to save my campaign, you know...
Btw, i am trying to imagine openxcom as base, when enemy uknown was made....damn, can you imagine openxcom in 1993?
Where this kind of games would be now then?..sigh.