Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MobiusKlein

Pages: [1]
1
Released Mods / Re: X-Chronicles Release, v.0.99.17.1
« on: January 27, 2024, 08:53:17 am »
Hi Nord - I finished the game in 0.99.16 - never got any of the 0.99.17.1 versions to run, always had the same error reported above.

If you would like, I can give a summary of my impressions and suggestions.

Regardless, thanks for the impressive and imaginative mod.   It's the first I have finished in the OpenXCom install, first X-Com of the old series I have finished since 1995!

2
Released Mods / Corrupted save when loading prior game in v.0.99.17
« on: January 18, 2024, 07:45:27 am »
I just downloaded 0.99.17, and saw a message around corrupted save

Quote
[17-01-2024_21-19-16]   [INFO]   Loading ended.
[17-01-2024_21-19-16]   [INFO]   Data loaded successfully.
[17-01-2024_21-19-16]   [INFO]   Loading language...
[17-01-2024_21-19-16]   [INFO]   Language loaded successfully.
[17-01-2024_21-19-16]   [INFO]   OpenXcom started successfully!
[17-01-2024_21-19-16]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[17-01-2024_21-19-25]   [ERROR]   Corrupted save: Invalid base for mission.

Since I was on openxcom 7.9.8, I updated to the newest: 7.11.0
I saw the same issue at startup there.

Using v0.99.16 with 7.11.0 allows the save to load, just like with 7.9.8

Attaching save to help diagnose.  Thanks




3
Released Mods / Fire Temple retaliation caused crash
« on: January 12, 2024, 07:28:46 am »
My game just had a fire temple retaliation that went straight to my base, then crashed xcom.    I have a save file that will reproduce it.
Crash dialog says "Map generator encountered an error: map block XBASE_M_19 is not defined in XBASE.

Quote
[11-01-2024_21-11-23]   [WARN]   No free channels available
[11-01-2024_21-11-24]   [WARN]   No free channels available
[11-01-2024_21-11-24]   [WARN]   No free channels available
[11-01-2024_21-21-31]   [FATAL]   A fatal error has occurred: Map generator encountered an error: map block XBASE_M_19 is not defined in terrain XBASE.
[11-01-2024_21-21-31]   [FATAL]   0x5da620 OpenXcom::CrossPlatform::stackTrace(void*)
[11-01-2024_21-21-31]   [FATAL]   0x5db490 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[11-01-2024_21-21-31]   [FATAL]   0x41c880 exceptionLogger()
[11-01-2024_21-21-31]   [FATAL]   0xbf68d0 MPEGaction::MPEGaction()
[11-01-2024_21-21-31]   [FATAL]   0xe31680 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[11-01-2024_21-21-31]   [FATAL]   0xe41f10 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[11-01-2024_21-21-31]   [FATAL]   0x5245c0 OpenXcom::BattlescapeGenerator::generateBaseMap()
[11-01-2024_21-21-31]   [FATAL]   0x529a40 OpenXcom::BattlescapeGenerator::generateMap(std::vector<OpenXcom::MapScript*, std::allocator<OpenXcom::MapScript*> > const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, OpenXcom::RuleStartingCondition const*)
[11-01-2024_21-21-31]   [FATAL]   0x52e4e0 OpenXcom::BattlescapeGenerator::run()
[11-01-2024_21-21-31]   [FATAL]   0x6f9f00 OpenXcom::GeoscapeState::handleBaseDefense(OpenXcom::Base*, OpenXcom::Ufo*)
[11-01-2024_21-21-31]   [FATAL]   0x6fe640 OpenXcom::GeoscapeState::time5Seconds()
[11-01-2024_21-21-31]   [FATAL]   0x710cc0 OpenXcom::GeoscapeState::timeAdvance()
[11-01-2024_21-21-31]   [FATAL]   0x6be2a0 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[11-01-2024_21-21-31]   [FATAL]   0x5f2d40 OpenXcom::Game::run()
[11-01-2024_21-21-31]   [FATAL]   0x41c950 SDL_main
[11-01-2024_21-21-31]   [FATAL]   0xa11c10 console_main
[11-01-2024_21-21-31]   [FATAL]   0xa11d30 WinMain
[11-01-2024_21-21-31]   [FATAL]   ??
[11-01-2024_21-21-31]   [FATAL]   ??
[11-01-2024_21-21-31]   [FATAL]   0x7ffe0a5b2560 BaseThreadInitThunk
[11-01-2024_21-21-31]   [FATAL]   0x7ffe0abaaa30 RtlUserThreadStart

4
Released Mods / More endgame questions
« on: January 12, 2024, 06:55:02 am »
I'm getting much closer to the endgame, but still stuck waiting for events.
By now, have gotten two heroes, and one dwarf visit.
Sadly I didn't get all the types of dwarves stunned and captured, so I'm stuck waiting for one more visit.
No more research available until i get the dwarf hunter.  How many months do I spend blowing up swarms before I get another visit?

I am leaving one Nest at the oldest stage, just in case I need it for the final endgame.  Any suggestions on how to move the plot along better?

5
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: December 29, 2023, 05:33:25 am »
As far as I know, they never land. So you have to shoot it down.
Good to know.   
I spent a full month or so only battling aliens, letting everybody else go through. I managed to get both an Archmage and a Huge temple ship handled - so now getting back onto track.   My difficulty now is to get a Shrine, I need to capture a Priestess of Light.  But since we are allied, I don't fight them anymore.
I even stunned one in a Magic Battle, but she did not end up in my inventory.
So I can't build a shrine )-;

6
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: December 19, 2023, 04:48:59 am »
I guess I should have shot down the Huge temple ship, instead of waiting for it to land

7
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: December 17, 2023, 08:22:43 pm »
I'm almost stuck in the same trap too Nord.
Saw two archmage visits when my tech was laughably low, and got slaughtered, even with max Save Scumming.
None since.   

Since the author suggests in this thread that folks should let certain alien flights go unharmed, to unlock important events, this advice should be codified in some in-game hint as well.  Or otherwise suggested when you research certain keystone topics.     I have researched all the Legion things except for Legion Patrician, which I am still waiting to see.   How do I get to see that?  Do I need to leave Invader Forts around for a month untouched?

Similar for Fire Temple missions, and Death missions.  Those research trees seem to have reached an impasse.

 

8
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: December 02, 2023, 06:02:54 am »
While playing the mod, I have had no base defense missions.  Is that intentional?  There are base facilities around that, but never happens.  Maybe later in the game?

9
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: December 01, 2023, 05:15:05 am »
Thanks for the mod, it's been on my must play now for months.

My current frustration is that certain missions no longer show up, such as the Archmage castle in the clouds.
When it did show up, it was far too difficult to finish even with save scumming.
Now I get tons of swarm missions (up to Large size, and Old nests that are too hard for me), Legion missions, and just started getting Death Temple ones.

Never got missions for Legion Patrician, and no longer getting missions for Archmage things. 

I think my lesson is to never finish the research saying "Affects Game Progression" until I finish all the things from the current phase of the game

Pages: [1]