aliens

Author Topic: X-Chronicles Release, v.1.5  (Read 107657 times)

Offline Vakrug

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Re: X-Chronicles Release, v.0.99.16
« Reply #210 on: December 19, 2023, 07:45:01 am »
I guess I should have shot down the Huge temple ship, instead of waiting for it to land
As far as I know, they never land. So you have to shoot it down.

Offline Scamps

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Re: X-Chronicles Release, v.0.99.16
« Reply #211 on: December 19, 2023, 02:22:52 pm »
Been continuing my playhrough. Will post general observations another time, now some map issues.

1. Floating little trees. Should probably be 1 level lower?
2. No floor behind the door. Seems to be unintended.
3. Stone floor in Archmage tower is flammable?! Was initially ignited by HE autoguns, then fire spread. Can't extinguish with either extinguishers or wands (worked on stairs, but not on floor).

Offline Nord

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Re: X-Chronicles Release, v.0.99.16
« Reply #212 on: December 20, 2023, 01:36:36 am »
Thanks, i will check.

Offline MobiusKlein

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Re: X-Chronicles Release, v.0.99.16
« Reply #213 on: December 29, 2023, 05:33:25 am »
As far as I know, they never land. So you have to shoot it down.
Good to know.   
I spent a full month or so only battling aliens, letting everybody else go through. I managed to get both an Archmage and a Huge temple ship handled - so now getting back onto track.   My difficulty now is to get a Shrine, I need to capture a Priestess of Light.  But since we are allied, I don't fight them anymore.
I even stunned one in a Magic Battle, but she did not end up in my inventory.
So I can't build a shrine )-;

Offline Nord

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Re: X-Chronicles Release, v.0.99.16
« Reply #214 on: December 29, 2023, 07:42:33 am »
...
So I can't build a shrine )-;
You can buy a priestess after legion peace treaty.

Offline Meridian

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Re: X-Chronicles Release, v.0.99.16
« Reply #215 on: January 06, 2024, 10:37:01 am »
Hi Nord,

X-Chronicles uses alien race attribute `retaliationMission`, which will be removed next week in the new oxce release.

Please update to replacement attribute `retaliationMissionWeights`

Offline Nord

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Re: X-Chronicles Release, v.0.99.16
« Reply #216 on: January 07, 2024, 09:33:09 am »
 Ok then, new update will be soon.

Offline MobiusKlein

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More endgame questions
« Reply #217 on: January 12, 2024, 06:55:02 am »
I'm getting much closer to the endgame, but still stuck waiting for events.
By now, have gotten two heroes, and one dwarf visit.
Sadly I didn't get all the types of dwarves stunned and captured, so I'm stuck waiting for one more visit.
No more research available until i get the dwarf hunter.  How many months do I spend blowing up swarms before I get another visit?

I am leaving one Nest at the oldest stage, just in case I need it for the final endgame.  Any suggestions on how to move the plot along better?

Offline MobiusKlein

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Fire Temple retaliation caused crash
« Reply #218 on: January 12, 2024, 07:28:46 am »
My game just had a fire temple retaliation that went straight to my base, then crashed xcom.    I have a save file that will reproduce it.
Crash dialog says "Map generator encountered an error: map block XBASE_M_19 is not defined in XBASE.

Quote
[11-01-2024_21-11-23]   [WARN]   No free channels available
[11-01-2024_21-11-24]   [WARN]   No free channels available
[11-01-2024_21-11-24]   [WARN]   No free channels available
[11-01-2024_21-21-31]   [FATAL]   A fatal error has occurred: Map generator encountered an error: map block XBASE_M_19 is not defined in terrain XBASE.
[11-01-2024_21-21-31]   [FATAL]   0x5da620 OpenXcom::CrossPlatform::stackTrace(void*)
[11-01-2024_21-21-31]   [FATAL]   0x5db490 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[11-01-2024_21-21-31]   [FATAL]   0x41c880 exceptionLogger()
[11-01-2024_21-21-31]   [FATAL]   0xbf68d0 MPEGaction::MPEGaction()
[11-01-2024_21-21-31]   [FATAL]   0xe31680 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[11-01-2024_21-21-31]   [FATAL]   0xe41f10 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[11-01-2024_21-21-31]   [FATAL]   0x5245c0 OpenXcom::BattlescapeGenerator::generateBaseMap()
[11-01-2024_21-21-31]   [FATAL]   0x529a40 OpenXcom::BattlescapeGenerator::generateMap(std::vector<OpenXcom::MapScript*, std::allocator<OpenXcom::MapScript*> > const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, OpenXcom::RuleStartingCondition const*)
[11-01-2024_21-21-31]   [FATAL]   0x52e4e0 OpenXcom::BattlescapeGenerator::run()
[11-01-2024_21-21-31]   [FATAL]   0x6f9f00 OpenXcom::GeoscapeState::handleBaseDefense(OpenXcom::Base*, OpenXcom::Ufo*)
[11-01-2024_21-21-31]   [FATAL]   0x6fe640 OpenXcom::GeoscapeState::time5Seconds()
[11-01-2024_21-21-31]   [FATAL]   0x710cc0 OpenXcom::GeoscapeState::timeAdvance()
[11-01-2024_21-21-31]   [FATAL]   0x6be2a0 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[11-01-2024_21-21-31]   [FATAL]   0x5f2d40 OpenXcom::Game::run()
[11-01-2024_21-21-31]   [FATAL]   0x41c950 SDL_main
[11-01-2024_21-21-31]   [FATAL]   0xa11c10 console_main
[11-01-2024_21-21-31]   [FATAL]   0xa11d30 WinMain
[11-01-2024_21-21-31]   [FATAL]   ??
[11-01-2024_21-21-31]   [FATAL]   ??
[11-01-2024_21-21-31]   [FATAL]   0x7ffe0a5b2560 BaseThreadInitThunk
[11-01-2024_21-21-31]   [FATAL]   0x7ffe0abaaa30 RtlUserThreadStart
« Last Edit: January 12, 2024, 07:32:45 am by MobiusKlein »

Offline Nord

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Re: X-Chronicles Release, v.0.99.17
« Reply #219 on: January 15, 2024, 06:42:08 pm »
Version 0.99.17 is up.
Changelog:
- fixed critical bugs;
- fixed a lot of minor bugs;
- fixed unit resurrections (OXCE 7.10 needed);
- added more map blocks;
- expanded fire prism to be multi-charged;
- removed funding rise from countries without alien activity.

Offline MobiusKlein

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Corrupted save when loading prior game in v.0.99.17
« Reply #220 on: January 18, 2024, 07:45:27 am »
I just downloaded 0.99.17, and saw a message around corrupted save

Quote
[17-01-2024_21-19-16]   [INFO]   Loading ended.
[17-01-2024_21-19-16]   [INFO]   Data loaded successfully.
[17-01-2024_21-19-16]   [INFO]   Loading language...
[17-01-2024_21-19-16]   [INFO]   Language loaded successfully.
[17-01-2024_21-19-16]   [INFO]   OpenXcom started successfully!
[17-01-2024_21-19-16]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[17-01-2024_21-19-25]   [ERROR]   Corrupted save: Invalid base for mission.

Since I was on openxcom 7.9.8, I updated to the newest: 7.11.0
I saw the same issue at startup there.

Using v0.99.16 with 7.11.0 allows the save to load, just like with 7.9.8

Attaching save to help diagnose.  Thanks




Offline Nord

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Re: X-Chronicles Release, v.0.99.17
« Reply #221 on: January 18, 2024, 09:05:46 am »
As always, please upgrade versions ON THE GEOSCAPE.

Upd.: forget to remove test objects. version updated, if you want to play - please update.
« Last Edit: January 20, 2024, 10:46:14 am by Nord »

Offline MobiusKlein

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Re: X-Chronicles Release, v.0.99.17.1
« Reply #222 on: January 27, 2024, 08:53:17 am »
Hi Nord - I finished the game in 0.99.16 - never got any of the 0.99.17.1 versions to run, always had the same error reported above.

If you would like, I can give a summary of my impressions and suggestions.

Regardless, thanks for the impressive and imaginative mod.   It's the first I have finished in the OpenXCom install, first X-Com of the old series I have finished since 1995!

Offline Nord

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Re: X-Chronicles Release, v.0.99.17.1
« Reply #223 on: January 27, 2024, 06:59:58 pm »
You' re welcome.

Offline SIMON BAILIE

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Re: X-Chronicles Release, v.0.99.17.1
« Reply #224 on: February 15, 2024, 09:15:20 pm »
Just tried version 0.99.17.1 and get the following error message-see attached.