1
Work In Progress / Re: [WIP][MOD][OXCE] Air Warfare
« on: September 09, 2024, 11:04:06 pm »
All of the X-Com craft weapons have been modified, and a few new ones added. Ideally, each has a niche now.
Cannon: About 1/2 damage per round, but 4x faster firing. Great self defense weapon against H-K UFOs
Laser cannon: 1/4 damage per shoot, but 4x faster firing. Perfect complement for the Wasserfall and Avalanche.
Plasma cannon: 1/2 damage per shoot, but 4x faster firing. Reduced ammo capacity to 75 shoots. Still, a Firestorm with twin plasma cannons can shoot down almost any UFO.
Stingray: More accurate. Useful multipurpose weapon. High damage capacity if all the missiles can be fired.
Avalanche: Shorter range (45 Km) and reduced accuracy (70%). Still a very powerful and useful weapon. Ideally used complemented by other weapons.
Genie: Very short range, fast firing, very powerful weapon. Use at your own risk. A lucky single Interceptor could shoot down a Terror Ship. Lucky.
Wasserfall: Combines the accuracy of the Stingray with the range and punch of the Avalanche. 4 missiles per pack.
Fusion Ball: Decreased range (60 Km), but still safe to attack all UFOs but the Battleship. Lower power (70) but 3 (instead of 2) faster firing missiles per pack.
Cannon: About 1/2 damage per round, but 4x faster firing. Great self defense weapon against H-K UFOs
Laser cannon: 1/4 damage per shoot, but 4x faster firing. Perfect complement for the Wasserfall and Avalanche.
Plasma cannon: 1/2 damage per shoot, but 4x faster firing. Reduced ammo capacity to 75 shoots. Still, a Firestorm with twin plasma cannons can shoot down almost any UFO.
Stingray: More accurate. Useful multipurpose weapon. High damage capacity if all the missiles can be fired.
Avalanche: Shorter range (45 Km) and reduced accuracy (70%). Still a very powerful and useful weapon. Ideally used complemented by other weapons.
Genie: Very short range, fast firing, very powerful weapon. Use at your own risk. A lucky single Interceptor could shoot down a Terror Ship. Lucky.
Wasserfall: Combines the accuracy of the Stingray with the range and punch of the Avalanche. 4 missiles per pack.
Fusion Ball: Decreased range (60 Km), but still safe to attack all UFOs but the Battleship. Lower power (70) but 3 (instead of 2) faster firing missiles per pack.