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OXCE Support / Re: opengl+steam overlay issue
« on: January 09, 2022, 06:47:48 pm »
legend! thank you!
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Probably not, since it uses 3 item levels in unit deployments ( the alienDeployments section), while Final Mod Pack uses 5. If you want to make them compatible, you'll have to add two item sets to every unit in the Cult mod - a bit of work, but not much.
alienDeployments:
- type: STR_CULT
data:
- alienRank: 7
lowQty: 5
highQty: 7
dQty: 6
percentageOutsideUfo: 100
itemSets:
-
- STR_PISTOL
- STR_PISTOL_CLIP
- STR_PISTOL_CLIP
- STR_GRENADE
-
- STR_RIFLE
- STR_RIFLE_CLIP
- STR_RIFLE_CLIP
- STR_GRENADE
- STR_GRENADE
-
- STR_HEAVY_CANNON
- STR_HC_HE_AMMO
- STR_HC_HE_AMMO
- STR_GRENADE
- STR_HC_HE_AMMO
- alienRank: 6
lowQty: 5
highQty: 7
dQty: 6
percentageOutsideUfo: 100
itemSets:
-
- STR_PISTOL
- STR_PISTOL_CLIP
- STR_PISTOL_CLIP
- STR_GRENADE
-
- STR_RIFLE
- STR_RIFLE_CLIP
- STR_RIFLE_CLIP
- STR_GRENADE
- STR_GRENADE
-
- STR_AUTO_CANNON
- STR_AC_AP_AMMO
- STR_AC_AP_AMMO
- STR_GRENADE
- STR_AC_AP_AMMO
- alienRank: 5
lowQty: 3
highQty: 5
dQty: 4
percentageOutsideUfo: 90
itemSets:
-
- STR_PISTOL
- STR_PISTOL_CLIP
- STR_PISTOL_CLIP
- STR_GRENADE
-
- STR_RIFLE
- STR_RIFLE_CLIP
- STR_RIFLE_CLIP
- STR_GRENADE
- STR_GRENADE
-
- STR_AUTO_CANNON
- STR_AC_HE_AMMO
- STR_AC_IN_AMMO
- STR_GRENADE
- STR_AC_HE_AMMO
- alienRank: 4
lowQty: 3
highQty: 5
dQty: 3
percentageOutsideUfo: 80
itemSets:
-
- STR_PLASMA_PISTOL
- STR_PLASMA_PISTOL_CLIP
- STR_PLASMA_PISTOL_CLIP
-
- STR_PLASMA_RIFLE
- STR_PLASMA_RIFLE_CLIP
- STR_PLASMA_RIFLE_CLIP
-
- STR_HEAVY_PLASMA
- STR_HEAVY_PLASMA_CLIP
- STR_ALIEN_GRENADE
- STR_HEAVY_PLASMA_CLIP
- alienRank: 3
lowQty: 2
highQty: 3
dQty: 2
percentageOutsideUfo: 0
itemSets:
-
- STR_PLASMA_PISTOL
- STR_PLASMA_PISTOL_CLIP
- STR_PLASMA_PISTOL_CLIP
-
- STR_PLASMA_RIFLE
- STR_PLASMA_RIFLE_CLIP
- STR_ALIEN_GRENADE
- STR_PLASMA_RIFLE_CLIP
-
- STR_HEAVY_PLASMA
- STR_HEAVY_PLASMA_CLIP
- STR_HEAVY_PLASMA_CLIP
- STR_HEAVY_PLASMA_CLIP
- alienRank: 2
lowQty: 3
highQty: 6
dQty: 5
percentageOutsideUfo: 90
itemSets:
-
- STR_PLASMA_PISTOL
- STR_PLASMA_PISTOL_CLIP
- STR_PLASMA_PISTOL_CLIP
-
- STR_PLASMA_RIFLE
- STR_PLASMA_RIFLE_CLIP
- STR_PLASMA_RIFLE_CLIP
-
- STR_HEAVY_PLASMA
- STR_HEAVY_PLASMA_CLIP
- STR_ALIEN_GRENADE
- STR_HEAVY_PLASMA_CLIP
- alienRank: 1
lowQty: 1
highQty: 2
dQty: 1
percentageOutsideUfo: 100
itemSets:
-
- STR_PLASMA_PISTOL
- STR_PLASMA_PISTOL_CLIP
- STR_PLASMA_PISTOL_CLIP
-
- STR_PLASMA_RIFLE
- STR_PLASMA_RIFLE_CLIP
- STR_PLASMA_RIFLE_CLIP
-
- STR_HEAVY_PLASMA
- STR_HEAVY_PLASMA_CLIP
- STR_ALIEN_GRENADE
- STR_HEAVY_PLASMA_CLIP
- alienRank: 0
lowQty: 0
highQty: 1
dQty: 0
percentageOutsideUfo: 100
itemSets:
-
- STR_PLASMA_PISTOL
- STR_PLASMA_PISTOL_CLIP
- STR_PLASMA_PISTOL_CLIP
-
- STR_PLASMA_RIFLE
- STR_PLASMA_RIFLE_CLIP
- STR_PLASMA_RIFLE_CLIP
-
- STR_HEAVY_PLASMA
- STR_HEAVY_PLASMA_CLIP
- STR_ALIEN_GRENADE
- STR_HEAVY_PLASMA_CLIP
could you check if it works when you place your music in a subfolder of your mods named SOUND (eg .../mod/mySuperDuperMusic/SOUNDS ), i thought that did the trick for me.
If i understand the workings correctly, you might want to put it at the bottom (later ones overrule earlier ones). And just to be sure .. you activated the mod by setting it to YES?
There might also some other issues at play, for starters ... which version of openxcom do you use?