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Topics - vladdrak

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1
launching oxce through steam (-useOpenGL true) forces a display filter on startup. problem is that disabling the filter also terminates the steam overlay. can this be fixed? or is there a command line argument to deny any filter on startup?

thx in advance!

2
Offtopic / What do you think of...
« on: August 18, 2019, 01:01:31 am »
UFO: {Aftermath, Aftershock, Afterlight, Extraterrestrials, Alien Invasion}, Xenonauts, Enemy Within, War of the Chosen?

How do you like them?
Which one do you abhor?
Why?
Ever wanted to rant about them? Make a best-to-worst list?
Now's the time!

3
Work In Progress / Xenomorphs for The X-Com Files
« on: August 14, 2019, 02:44:51 pm »
We all know it needs to happen at some point.

4
Work In Progress / [MAYDAY] trying to make 2 mods compatible, but
« on: February 23, 2016, 01:26:24 pm »
questions, questions..

so last year i asked SolariusScorch if Svanh's Cultists mod could be used with his Final Mod Pack. he said:
Quote
Probably not, since it uses 3 item levels in unit deployments ( the alienDeployments section), while Final Mod Pack uses 5. If you want to make them compatible, you'll have to add two item sets to every unit in the Cult mod - a bit of work, but not much.

now looking at alienDeployments i find this:

Quote
alienDeployments:
  - type: STR_CULT
    data:
      - alienRank: 7
        lowQty: 5
        highQty: 7
        dQty: 6
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_PISTOL
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
            - STR_GRENADE
          -
            - STR_RIFLE
            - STR_RIFLE_CLIP
            - STR_RIFLE_CLIP
            - STR_GRENADE
            - STR_GRENADE
          -
            - STR_HEAVY_CANNON
            - STR_HC_HE_AMMO
            - STR_HC_HE_AMMO
            - STR_GRENADE
            - STR_HC_HE_AMMO
      - alienRank: 6
        lowQty: 5
        highQty: 7
        dQty: 6
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_PISTOL
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
            - STR_GRENADE
          -
            - STR_RIFLE
            - STR_RIFLE_CLIP
            - STR_RIFLE_CLIP
            - STR_GRENADE
            - STR_GRENADE
          -
            - STR_AUTO_CANNON
            - STR_AC_AP_AMMO
            - STR_AC_AP_AMMO
            - STR_GRENADE
            - STR_AC_AP_AMMO
      - alienRank: 5
        lowQty: 3
        highQty: 5
        dQty: 4
        percentageOutsideUfo: 90
        itemSets:
          -
            - STR_PISTOL
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
            - STR_GRENADE
          -
            - STR_RIFLE
            - STR_RIFLE_CLIP
            - STR_RIFLE_CLIP
            - STR_GRENADE
            - STR_GRENADE
          -
            - STR_AUTO_CANNON
            - STR_AC_HE_AMMO
            - STR_AC_IN_AMMO
            - STR_GRENADE
            - STR_AC_HE_AMMO
      - alienRank: 4
        lowQty: 3
        highQty: 5
        dQty: 3
        percentageOutsideUfo: 80
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
            - STR_HEAVY_PLASMA_CLIP
      - alienRank: 3
        lowQty: 2
        highQty: 3
        dQty: 2
        percentageOutsideUfo: 0
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_HEAVY_PLASMA_CLIP
            - STR_HEAVY_PLASMA_CLIP
      - alienRank: 2
        lowQty: 3
        highQty: 6
        dQty: 5
        percentageOutsideUfo: 90
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
            - STR_HEAVY_PLASMA_CLIP
      - alienRank: 1
        lowQty: 1
        highQty: 2
        dQty: 1
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
            - STR_HEAVY_PLASMA_CLIP
      - alienRank: 0
        lowQty: 0
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
            - STR_HEAVY_PLASMA_CLIP

so i guess i could just add 2 new weapons/ammo strings to each set and i should be good to go, right? in Final Mod Pack's items_FMP.rul there are custom goodies such as STR_MAGNUM and STR_AK47, etc. will i have to reference anything or i could just use the strings like any default one?
btw according to https://www.ufopaedia.org/index.php?title=Alien_Rank there are 7 ranks, while CULT.rul has 8, so i'd assume alienRanks is also expandable. is that correct?

thanks in advance!

5
Suggestions / [SUGGESTION] Option to choose a music set?
« on: February 20, 2016, 01:09:01 am »
Since we already have what.. 3-4 music sets (for Defense at least), it would be great if we could just load the one we want in-game, rather than delete-copy-paste in the file manager. On the UI-side I can't see why 1-2 buttons wouldn't do the job, and it wouldn't be a coder's hell either.

6
Open Feedback / is there a command line solution to insta-launch TFTD?
« on: January 09, 2016, 07:21:12 pm »
like "-game tftd" or something like that? thx in advance!

7
Open Feedback / noob question
« on: May 22, 2015, 06:43:24 pm »
hi! i've been playing xenonauts for quite some time now and i'm just getting myself into (open)xcom. in xenonauts you can send as much interceptors onto a ufo as you want. can you do the same in (open)xcom? if not, will it be available as an option in the future? i was looking for LPs to see how others handle larger ships, but no luck. thx in advance!

8
Work In Progress / (Question) throwing grenades from in the ship?
« on: May 04, 2014, 12:56:42 pm »
hi! i've been watching a playthrough and what i'd like to know is how i could throw a grenade right out of the ship w/o having to take a single move down the ramp? i just went through a handful of mods and checked the advanced options too, but no find.

@ 11:00
https://www.youtube.com/watch?v=rmWUy9glPtU

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