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Messages - primaltrash

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Open Feedback / Re: TFTD Terrain Question
« on: March 24, 2021, 08:15:38 pm »
That rules. Thank you!

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Open Feedback / TFTD Terrain Question
« on: March 22, 2021, 11:48:29 pm »
I was playing Terror in OpenXcom and landed in the Crashed Plane terrain. I almost never encountered this terrain when I played the game as a kid, so I have basically no memories of it.

I tried to shoot a gillman with a jet harpoon, who was standing on a 4 tile large plane wing. The harpoon went wide and hit the plane wing on the ground instead and then THE WHOLE 4 TILES OF THE WING EXPLODED. BWOOSH BWOOSH BWOOSH BWOOSH BWOOSH BWOOSH, then nothing but smoke and ruin.

Is that normal? Again, no memory of this terrain from childhood. Thanks all!

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Open Feedback / Re: OpenXCom and TFTD Terrorists
« on: August 04, 2014, 04:51:19 pm »
BL, I think your ideas would be terrific for a mod!

My interest is more focused on the gameplay mechanics though. For example, I've never understood if the Deep One's arcing spit was their intended attack or just a remnant from the Celatid that they were presumably built over.

The Hallucinoids are a little more clear-cut. I've read many confirmations that the only reason their ranged attack doesn't work is because the flag for if it was useable on land or water was incorrect. They can only use the attack on land, but never appear on land.

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Open Feedback / OpenXCom and TFTD Terrorists
« on: July 31, 2014, 01:17:27 am »
Hey guys, I'm having a blast playing the 1.0 release of OpenXCom. Excited to see you're working on TFTD compatibility as well!

I had some questions/thoughts about how a few TFTD terrorists are going to be handled.  There are some common bugs and inconsistencies with many of them.

Deep Ones - In the base game, they have a spit attack like a Celatid. But their UFOPaedia entry shows them with a gun and says their attack is an electric discharge. I believe I read that the Bio-Drone was built over the Silicoid's entry and that's why they leave a burning path, are Deep Ones built over the Celatid? I'm honestly not sure how they were intended to work. TFTD Extender gives them the gun in the UFOPaedia image and a sonic-like attack, but that feels completely wrong to me.

Bio-Drones - Well known bug of having 0 melee skill and therefore never using their close range attack. I'm guessing that's easily fixed since it's patched up in the TFTD Extender. Also, as above, they leave a burning path like a Silicoid.  Not sure if this was intended or just a remnant of the Silicoid.

Hallucinoids - My understanding is that they're bugged to not use their ranged attack unless on land, where they never appear.  I have the old TFTD strategy guide and it definitely lists their ranged attack stats, so I'm sure that's intended to work. It's listed as a freeze attack and TFTD Extender resolved it by giving them a Thermal Shok Launcher built-in, but it's clearly not intended as an AoE and the strategy guide states that its a lethal attack.

Anyway, you all may not even be this far into the build, but I figured I'd ask.

Thanks again for releasing an open port of such a terrific game.

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