1
Offtopic / Re: How would YOU handle creating a X-COM where you are the aliens?(What if)
« on: June 05, 2014, 05:28:08 pm »
It seems there are a lot of assumptions from X-COM side of view.
But imo a lot of concepts could just be turned around...
What if the aliens (as a galactic empire) have to get their funds from some kind of government as well? As invading earth is probably just one of many invasions, it may be stopped if the council is not pleased with the economic and martial results. Now i´m probably still missing a link there, but something like that could be measured in the overall fear/desperation of humans (like X-COM rating, only not country specific), caused through alien missions. So there you have the score system for funding.
(Well terror missions would be kinda nasty, as your goal would be to kill as many civilians as you can, as X-COM is already present. Maybe even with tanks etc...)
For research on the other hand, it might be handy to assume the aliens are not *that* advanced from the beginning, so you´d start with sectoids and plasma pistols and have to research how to aquire other species (its mostly genetic engineering anyway). It might just be that you need lots of certain materials you´d only find in cows or humans... Also as we could see from X-COM side already, better UFOs and weapons need to be researched as well. Or UFOs only being built or granted by the council, which may take large amounts of whatsoever to collect/earn...
Cloning aliens costs ressources as well as building weapons, as well as constructing bases. Which may harvest ressources, they´re not just there to look pretty i´d guess.
So in the end we´d just need to discover logical reasons on why are the aliens doing what they´re doing, instead of just invading earth with 10 battle ships on first day. They´re pretty sure not doing any of that just for their entertainment...
On the other hand, some concepts might need to be adapted. For example, X-COM does lots of patrolling flights around earth you may encounter or want to shoot down. Also maybe better weapons than just laser and what they can get from you if you loose a mission.
And i´d suggest for difficulty reasons, when starting a game as aliens, X-COM more or less has control of the whole planet at start and multiple bases.
But imo a lot of concepts could just be turned around...
What if the aliens (as a galactic empire) have to get their funds from some kind of government as well? As invading earth is probably just one of many invasions, it may be stopped if the council is not pleased with the economic and martial results. Now i´m probably still missing a link there, but something like that could be measured in the overall fear/desperation of humans (like X-COM rating, only not country specific), caused through alien missions. So there you have the score system for funding.
(Well terror missions would be kinda nasty, as your goal would be to kill as many civilians as you can, as X-COM is already present. Maybe even with tanks etc...)
For research on the other hand, it might be handy to assume the aliens are not *that* advanced from the beginning, so you´d start with sectoids and plasma pistols and have to research how to aquire other species (its mostly genetic engineering anyway). It might just be that you need lots of certain materials you´d only find in cows or humans... Also as we could see from X-COM side already, better UFOs and weapons need to be researched as well. Or UFOs only being built or granted by the council, which may take large amounts of whatsoever to collect/earn...
Cloning aliens costs ressources as well as building weapons, as well as constructing bases. Which may harvest ressources, they´re not just there to look pretty i´d guess.
So in the end we´d just need to discover logical reasons on why are the aliens doing what they´re doing, instead of just invading earth with 10 battle ships on first day. They´re pretty sure not doing any of that just for their entertainment...
On the other hand, some concepts might need to be adapted. For example, X-COM does lots of patrolling flights around earth you may encounter or want to shoot down. Also maybe better weapons than just laser and what they can get from you if you loose a mission.
And i´d suggest for difficulty reasons, when starting a game as aliens, X-COM more or less has control of the whole planet at start and multiple bases.