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Topics - ReCurse

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Suggestions / Damage types
« on: November 18, 2013, 03:29:11 am »
As it states in the ufopedia, some aliens are more vulnerable to damage certain damage types than others.
Why not make that real? A Snakeman for example won't mind an AP bullet making a small hole in its soft body, but explosive will rip him apart...
Chrysalids the other way around. Ethereals are probably burning good, because of their long robes ^^
Anyone got a good idea on how to make that not too complicated?
(especially since armor values apply differently to each damage type)

Suggestions / TU usage as absolute, not relative
« on: November 08, 2013, 09:15:37 pm »
So this is a long shot, i´m not sure about it myself, but maybe someone else has a better view on the implications...

What would be, if the TU consumption (e.g. for firing a weapon) weren't relative to the maximum TUs a unit has, but an absolute value.
It strikes me that even if a soldier has way more TUs than average, all he can do is walk further (Well and more inventory re-arrangement).
Why not fire more often or throw more stuff?
Of course there are a lot ways to interprete TUs in a round based game, but it makes sense that "has a lot of TUs" means just "is faster".
That should imo apply to everything, not just walking.

Balancing should not be a problem (in terms of possible, not saying it requires no work).
Now lets not even stop there, since there are other stats, that can be included... :)
Lets say a soldier with 50 in firing skills takes 40 TUs for an aimed shot with an autocannon.
A soldier with 75 on firing skills may just aim faster and just use 35 TUs, so it may be possible, if he´s got really good stats he can fire aimed twice.
(left aside that autoshot would probably be better in this case :P)
Same may go for about any other action.

So, how about it?

Suggestions / Alien sight range
« on: November 05, 2013, 09:55:05 pm »
As i´ve read, the alien sight range is constant. How about changing that, as per alien race and/or game difficulty?

Suggestions / Alien troop carrier
« on: November 05, 2013, 09:53:48 pm »
So the suggestion is a new UFO, plain on the inside, not strong in battle and kinda big. It needs to be big, since it carries a (metric) ****ton of alien soldiers around...
More than a battleship, thought about 35-45.
The idea behind that is to have even lategame a really hard tactical battle that needs all your skills, even with good equipment.
Needs to be lategame though, since before lasers you´d run out of ammo and before researching plasma you´d have no chance if it accidentally contains mutons... ^^
Could be used on alien terror missions well, since there you´d at least have a lot of possibilities to take cover.

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