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Messages - ii8

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OXCE Builds & Ports / Re: OXCE v7.11.8 MacOS
« on: March 08, 2024, 10:54:44 pm »
- new cool abilities & Smart Equip Mode
- fixes
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app

P.S. In 2024 we have some build problems: sdl_image and sdl_mixer have been deleted from brew. Be careful, have fun!

Thank you so much!

2
OXCE Builds & Ports / Re: OXCE v7.9.8 MacOS
« on: October 02, 2023, 11:37:23 am »
Version 7.9.14
- fix Ironman saves
Know more: https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app

Thank you so much!

3
OXCE Builds & Ports / Re: OXCE v7.9.10 MacOS
« on: August 17, 2023, 08:06:25 pm »
Hi all,

I've compiled OXCE 7.9.10 for Ventura 13.4.1 - see attached.

As always, you will need to put in the original game files into the Contents/Resources/UFO folder.

Works on my M2 MacBook Air. Any problems, I probably can't help you!

Good luck!

Works very smooth on my macbook m1! Many thanks!

Can you please, if possible, update build process for mac on github. I've tried many ways, but it just did not compile or crash when start on Ventura.

Thank you again!

4
OXCE Builds & Ports / Re: OXCE v7.7 MacOS
« on: July 26, 2023, 02:35:35 pm »
I cannot reproduce the success of the ARM release from earlier this year. When I compile it on my M2 MacBook Air, following the instructions he said to follow, it compiles fully but [URL] when you try to launch it.

In addition, the working build runs unbearably slow, worsening the higher resolution you run it at. Even at sub 1080p, it's near unplayable and definitely not enjoyable.

I recently tried to compile master branch form GitHub on M1 (arm64) and it has error with some library. After tweaks in build path (adding libwebp), I get the build. But it crashes with the same or near the same error. I'm not familiar with c/c++ development – have no idea how to fix this, what the root cause.. If i run the build from Xcode – it crash with another error related to SDL..

Additionally, I tested domq's x86 build (7.5.8) and it works okay for small resolution only. if I set something like 2000x1200 or greater it starter lugging on animations. It's really weird. Maybe it's animations implementation limits, i don't know.

Can someone provide a way to compile this project on modern arm macs, pleease?

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