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Messages - sudtrap

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The X-Com Files / Re: Battle Rifles all the way
« on: March 10, 2024, 07:26:11 am »
You guys are forgetting the ultimate noob stick. The UAC Rifle.
Now THAT's a rifle. And tritanium ammo is absolutely worth it.

I did come to the conclusion today that the BO Rifle is better than most of the available rifles in Promotion II. They are very expensive for that little bit of extra oomph; however I'd point out that sometimes that little extra accuracy or damage is what saves an agents life.

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The X-Com Files / Re: Want to help?
« on: March 04, 2024, 11:56:27 pm »
What breed of dog are the XCOM dogs? The closest I could find was the Peruvian Hairless Dog.

Also, I've been working on the power suit for dogs. I'm working on a different dog pose to go with it. Is that acceptable? (see attached picture 4 the pose)

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The X-Com Files / Re: Want to help?
« on: September 27, 2023, 10:29:48 am »
Hahaha! I haven't seen those things in AGES. Like 20 years!

Okay, that gives me an idea; so something that's very metallic and robotic. Probably just needs a lil' sci-fi sprinkled on top.

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The X-Com Files / Re: Advice for a returning player
« on: September 25, 2023, 10:59:16 pm »
Honestly, outside the mansions, the game isn't so radically different you won't be able to figure it out. The end cult missions have changed; so those may be different. Red Dawn's new final mission is significantly harder than before.

There are more options available; oh yeah and there a ton of new enhancements for agents. Please be aware that not all enhancements stack (!!!) so you'll want to be more selective.

Also, screw green guys. Dagon's cult must die.

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The X-Com Files / Re: Want to help?
« on: September 25, 2023, 10:56:01 pm »
@Juku + Solarius

Can I get some more details about the dogs? If the design is different from the human power suits, do you have any concept art I can reference?

Also, I think you were joking before but you mentioned a dog mech; a big one.
How big are these suits?

6
You normally see such a screen when you are out on mission; meaning you'd be ineligible to sell items at that point. You'd only benefit from this at home base by going into an aircraft and then into the equipment screen.

I guess you could tag something for selling for when you go back...

I guess that sounds kind of useful. Admittedly some housekeeping falls on the wayside.

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The X-Com Files / Re: Save Civilians When Abandoning Mission?
« on: July 20, 2023, 10:35:09 pm »
I've totally done that before. I've rescued civilians and ran away. I also usually try to rescue dead team mates bodies before escaping when feasible.

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The X-Com Files / Re: Want to help?
« on: July 20, 2023, 11:35:19 am »
I do spriting periodically. Is there anything you'd like to have made? I'm not inclined to make a bunch of stuff but I'd be happy to sprite up some enemies or whatever. I can touch up sprites as well. I've done a fair amount of spriting over the years; if you need to I can get you some examples. (I've done spriting for MKFusion, Metroid Prime 2D, several pokemon fan games, and a bunch of my own stuff)

I was offering in the other thread to make ya some ghost sprites since it seems like you dont have very many of them.

I know some of the paper dolls of various units and such could use some touching up.

Finally, if you decide you don't like the sprites I make you can always discard them. Not even really interested in credit; I just like the xcom files and wanna contribute a lil.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 20, 2023, 11:29:50 am »
Of course, I'm adding new ghosts. Made a new mission recently with three new types (okay, one of them was a special character).

But how is this bug related?

Point taken. I posted about this in wrong thread. My bad. (I posted in the help thread instead)

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 18, 2023, 08:42:31 pm »
In Osiron Beach mission, sometimes the dogs cannot attack the goons outside.

Based on FPS look, it seems that the grass is growing too tall and obstructing the attack of the dogs? An obvious bug in terrain definions? (Or if the grass was indeed intended to be so tall as to obstruct the attacks, the sprites should be different.)

I have noticed the same thing before, but I no longer recall if it was this specific mission or something else.

See the attached images and a save, if necessary.
Oh my gosh. I've noticed it randomly on other missions as well, but ESPECIALLY on that one. It makes the missions WAY more dangerous and unpredictable.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 17, 2023, 09:19:56 pm »
@Solarius; I kind of felt like the ghost variety was lacking. If you had the sprites to go with them, would you introduce more ghosts? Are there any particular ghosts you additionally wanted to have in the missions?

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The X-Com Files / Re: Month 0 mission scripts
« on: July 17, 2023, 09:18:18 pm »
I personally like getting a mission on month zero. It feels good to win it; like you're getting ahead of the game.

Maybe I'm just stirring the pot, but I don't feel like Juku really escalated things. Not really. Maybe I'm just biased because I agree with his points, but... I agree with him in that
Solarius made a decision; why not make a submod if there is disagreement?

There are a million different ways Solarius could have made Xcom files; and many of those ways would also be fun. Disagreement is only going to be natural.

Honestly, if someone did tweak things in a different direction, it could be enjoyable.


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The X-Com Files / Re: Re: Bugs, crashes, typos & bad taste
« on: July 11, 2023, 10:10:11 am »
I think it's fine for what it's worth. Yeah, it does get pretty hectic during the first month, but it does give you alot of opportunities to get your feet wet. Combined with the cheaper agent costs, I think it makes the game more forgiving at the beginning.

Realism or not is hardly something that most people are going to think about; and although I've noticed that the beginning of the game was way more busy, I never really thought about it before. I doubt many people think about it too much.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 08, 2023, 03:25:27 am »
You know what? I never realized you could scroll on those. I saw that the text got cut off and just assumed that was the cutoff. I double checked the jackhammer and you have to scroll through it to read the whole entry.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 07, 2023, 11:26:40 am »
What I found: Reptoid Treaty, Olympianism, Pancor Jackhammer, BO Assault Cannon, AI Unit (quite a bit, and sneakily at that), Black Lotus Host.

Also, Saurian Ghost seems to lack a Pedia entry and STR_GILLMAN_HERO_AUTOPSY a translation into human. :)

The 'no autopsy' picture might also be better off with a black 'transparent' section instead of the dark blue 'fog' it has right now.

Weird. I don't remember having a single article that needed scrolling. Maybe it's something to do with the resolution size?
 
@Solarius: As long as you are aware of what I trying to point out, that's good enough for me. It's definitely not a big deal; it's a small thing I happened to notice while playing. On a separate note, I will second that idea that the stat requirements should be listed for upgrades in the ufopedia; unless you intend for players to open the wiki and reference that while playing.

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