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Hardmode Expansion / Re: [Beta][EXPANSION]Hardmode Expansion - Version 0.71 repack - Testplayers needed
« on: May 09, 2015, 11:00:19 pm »
Tried the mod, a few comments:
- You get wayyyy too much money with all of these combats and enemies. When I have 100 scientists and 3 bases by february, something feels wrong. I'd suggest reducing the sell value of plasma weapons, say by 25-33%.
- Increased monthly cost of personnel is really annoying, because you get so much money from weapon drops but your monthly funding doesn't go up with it, so every month you end up taking a 3-5 million net loss due to all of those extra personnel and facilities you built. I'd suggest reducing the monthly salary back to normal, or increasing average funding.
- Not a fan of the new base layout, if the vanilla layout was an option I'd appreciate it. I know some people like the chokepoint strategy, but I like surrounding the aliens and dropping explosives in every hanger on turn 1 more.
- Maybe make it more clear in the readme what is required to research Alien Containment. I had to check the files to figure out the requirements, since normally in X-Com you sell that stuff immediately.
- You get wayyyy too much money with all of these combats and enemies. When I have 100 scientists and 3 bases by february, something feels wrong. I'd suggest reducing the sell value of plasma weapons, say by 25-33%.
- Increased monthly cost of personnel is really annoying, because you get so much money from weapon drops but your monthly funding doesn't go up with it, so every month you end up taking a 3-5 million net loss due to all of those extra personnel and facilities you built. I'd suggest reducing the monthly salary back to normal, or increasing average funding.
- Not a fan of the new base layout, if the vanilla layout was an option I'd appreciate it. I know some people like the chokepoint strategy, but I like surrounding the aliens and dropping explosives in every hanger on turn 1 more.
- Maybe make it more clear in the readme what is required to research Alien Containment. I had to check the files to figure out the requirements, since normally in X-Com you sell that stuff immediately.