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Offtopic / Re: How do we lose?
« on: September 12, 2013, 02:13:08 pm »
I now quote the quoter,
"In this new mode, will also have the option to defend Terror-Sites or let them fend for themselves. Score no longer affects you."
I would have said you have the option to harvest Terror-Sites.
I think the OP was about the game being too easy. I'm not sure if the Juju is save scamming or quits and restarts when the whole team dies, or is just a TACTICAL GENIUS. The game is blocky and pixelated, but when you get used to that it is the best game ever. You can use tactics to improve your chances of bring un-plasma-melted troops home. Ever try some of the old school challenges? I recommend the technophobe one - you hate the aliens so much that you refuse to use their technology. Research it, yes, but only so that you can get to Cydonia and end the war. Their filthy heavy plasmas can rot.
Admittedly, the balance is out of whack (too hard early game, too easy late game... psionics, anyone?) but the 2012 XCOM is just the same. (as well as the name, thay have that in common too. just those two...) The 'challenges' were issued to add a new way of playing a very versatile game, which allowed you to skip this or that and still play. If you kill the alien brain with an X-COM standard weapon, having used only the start weapons throughout the entire playthrough, I whill give you the internet award.
(I once won the internet award for making a game with zombie koalas in it. They haven't expanded into the world yet, but wait and see... )
I go on and on, but I will say, once again, the gap between XCOM and X-COM is that X-COM allows you to PLAY IT YOUR WAY.
"In this new mode, will also have the option to defend Terror-Sites or let them fend for themselves. Score no longer affects you."
I would have said you have the option to harvest Terror-Sites.
I think the OP was about the game being too easy. I'm not sure if the Juju is save scamming or quits and restarts when the whole team dies, or is just a TACTICAL GENIUS. The game is blocky and pixelated, but when you get used to that it is the best game ever. You can use tactics to improve your chances of bring un-plasma-melted troops home. Ever try some of the old school challenges? I recommend the technophobe one - you hate the aliens so much that you refuse to use their technology. Research it, yes, but only so that you can get to Cydonia and end the war. Their filthy heavy plasmas can rot.
Admittedly, the balance is out of whack (too hard early game, too easy late game... psionics, anyone?) but the 2012 XCOM is just the same. (as well as the name, thay have that in common too. just those two...) The 'challenges' were issued to add a new way of playing a very versatile game, which allowed you to skip this or that and still play. If you kill the alien brain with an X-COM standard weapon, having used only the start weapons throughout the entire playthrough, I whill give you the internet award.
(I once won the internet award for making a game with zombie koalas in it. They haven't expanded into the world yet, but wait and see... )
I go on and on, but I will say, once again, the gap between XCOM and X-COM is that X-COM allows you to PLAY IT YOUR WAY.